Orthot III [Puzzle Game]
Posted: 08 Oct 2019, 13:49
Orthot III: A 3D puzzle in the "Excessive Internal Complexity" genre.
Playable in a Web Browser at: https://eketek.github.io/orthot/
Project Page: https://github.com/Eketek/orthot
Platform: HTML/JavaScript/WebGL
License: MIT (All project assets)
Project Status: Most parts of the game are implemented and I think it is advanced enough to move beyond a casual mention, but code quality is quite lacking (it's a hastily assembled pile of JavaScript). It is also dependent upon a level editor from the previous version (for which I have released the binaries for free, but have decided to scrap it instead of open-sourcing it).
Roadmap: On the agenda right now is a in-game tips/tutorials and a few known errors. Then comes the puzzle editor (though I do think it would be a good idea to consider appropriating someone else's voxel-based 3d editor if it has the right capabilities), then sound. Depending on what sort of interest there is, my attention might end up going toward a proper asset pipeline. At some point, I might even think about preparing a standalone-ish build for distribution outside of Web Browsers.
As of 8 October 2019, It looks a bit like this:
This is Version 3 of my 3D puzzle game. For the time being, it is a direct rewrite of version 2 (which is an unsuccessful commercial project), from which it also re-uses the assets. The main concept is manipulating interactive puzzle elements to reach a goal. It is similar in concept to Sokoban and Chip's Challenge, but is properly 3-dimensional and has a lot more internal complexity. Orthot effectively encapsulates a variety of related genres (Mostly based on which game mechanics each puzzle makes use of), and this can easily become a very wide variety if the project gets a lot of attention and contributions.
Playable in a Web Browser at: https://eketek.github.io/orthot/
Project Page: https://github.com/Eketek/orthot
Platform: HTML/JavaScript/WebGL
License: MIT (All project assets)
Project Status: Most parts of the game are implemented and I think it is advanced enough to move beyond a casual mention, but code quality is quite lacking (it's a hastily assembled pile of JavaScript). It is also dependent upon a level editor from the previous version (for which I have released the binaries for free, but have decided to scrap it instead of open-sourcing it).
Roadmap: On the agenda right now is a in-game tips/tutorials and a few known errors. Then comes the puzzle editor (though I do think it would be a good idea to consider appropriating someone else's voxel-based 3d editor if it has the right capabilities), then sound. Depending on what sort of interest there is, my attention might end up going toward a proper asset pipeline. At some point, I might even think about preparing a standalone-ish build for distribution outside of Web Browsers.
As of 8 October 2019, It looks a bit like this:
This is Version 3 of my 3D puzzle game. For the time being, it is a direct rewrite of version 2 (which is an unsuccessful commercial project), from which it also re-uses the assets. The main concept is manipulating interactive puzzle elements to reach a goal. It is similar in concept to Sokoban and Chip's Challenge, but is properly 3-dimensional and has a lot more internal complexity. Orthot effectively encapsulates a variety of related genres (Mostly based on which game mechanics each puzzle makes use of), and this can easily become a very wide variety if the project gets a lot of attention and contributions.