Julius {l Wrote}:Not sure if a Dr. Mario type of game like this lends itself well to a 2 player mode or a single player campaign as it is pretty random with little options for players to interact with each other.
A really cool game that is a bit similar, but different gameplay mechanic is Tetris Attack for the SNES. I would love to see a nicely done FOSS version of that.
Julius {l Wrote}:Ah, now I remember Block Attack... seems to me fully controllable by keyboard though. However I can't seem to find how to enable controller support or full screen mode, and the explosion sound is rather annoying. But really not to bad and still under active development.
Regarding AlchemyQuest, well maybe you can surprise me with a good way to have a fun competitive 2 player mode, but I am not aware of any Dr. Mario type of game that was anything but a fun single-player endless mode time waster...
Julius {l Wrote}:Regarding AlchemyQuest, well maybe you can surprise me with a good way to have a fun competitive 2 player mode, but I am not aware of any Dr. Mario type of game that was anything but a fun single-player endless mode time waster...
Hythlodaeus {l Wrote}:I would recommend you all reading the design doc attached on the first post. It already includes various options to implement 2P.
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