MCMic {l Wrote}:Hum ok I’m still not sure what prevents from having only one mode. What are the hard changes from the original which are not just new features?
Well changing resolution would be more work than changing skins. The bigger problem is that we would need to modify every skin to support everything in Alchemy Quest. For example, Alchemy Quest supports a 2 player mode. To support that in Open Alchemist we would need to develop new backgrounds. I don't know that we have the artist skills to do that.
MCMic {l Wrote}:I have graphical glitches in the menu, in some places it’s written yes/no in an other font than the rest. Also the option for hardware/software renderer has a glitchy purple background.
The purple background for renderer in Open Alchemist is from the original version. I don't know why they did that but I haven't changed it. I suspect the same is true with yes/no font being different. Feel free to send me a screenshot or you can load a VM of fedora and compare it to the original. In Open Alchemist all the "text" in the game is stored in png files. I don't know if they used one font or multiple fonts. I don't know if that was on purpose or not. Alchemy Quest is generating the text from a "font" (image with all the symbols in it). Which is why Alchemy Quest has "These are your pieces" not "This is your pieces". Fixing Open Alchemist requires updating image files in all three skins. I've debated cutting the letters out into a "font" file and generating the text like Alchemy Quest but that is a fair amount of work.