Scourge2

Scourge2, sequel to Scourge, is created using Java and Ardor3D.
(To discuss the merits of Java as a game programming tool, go here.)
Preview showing house transitions:
http://www.youtube.com/watch?v=sZXLT82aoqo
Code can be found here:
https://bitbucket.org/uzudil/scourge2
It's progressing nicely. You can already explore a rather large world. There's still a few things to land before it really becomes a playable game but the extra development agility gained by moving to Java/Ardor3D means that progress is much faster than with Scourge1. Also, using an existing 3D engine means that the game looks a lot nicer (lighting in Scourge2 is superior to Scourge1) and that the art pipeline is better (COLLADA/Blender-based models, Scourge1 was md2).
(To discuss the merits of Java as a game programming tool, go here.)
Preview showing house transitions:
http://www.youtube.com/watch?v=sZXLT82aoqo
Code can be found here:
https://bitbucket.org/uzudil/scourge2
It's progressing nicely. You can already explore a rather large world. There's still a few things to land before it really becomes a playable game but the extra development agility gained by moving to Java/Ardor3D means that progress is much faster than with Scourge1. Also, using an existing 3D engine means that the game looks a lot nicer (lighting in Scourge2 is superior to Scourge1) and that the art pipeline is better (COLLADA/Blender-based models, Scourge1 was md2).