Mapping for Purity

Mapping for Purity

Postby MCMic » 02 Mar 2011, 09:58

Hi!
I did a blog post about Purity and explained that what Purity needed the most was maps. ( http://freegamer.blogspot.com/2011/02/purity.html )
So, in order to set an example I did a few maps and wanted to share them, and to explain how to do your own maps.

Mapping for Purity requires netradiant, a gtkradiant fork. I installed it with the aur package on my archlinux, it works well.
Once you have netradiant and purity installed, you needed to copy two things from purity to net radiant :
cp PURITY_FOLDER/content/radiant/purity.game NETRADIANT_FOLDER/
cp PURITY_FOLDER/content/radiant/games/purity.game NETRADIANT_FOLDER/games/
For instance, if you use ArchLinux and installed purity and netradiant from aur, PURITY_FOLDER is /opt/purity/ and NETRADIANT_FOLDER is /opt/netradiant/

Then you need to edit NETRADIANT_FOLDER/games/purity.game to adapt the paths.

Then you can launch netradiant and select purity.

You edit your map, I started with this tutorial : http://www.youtube.com/watch?v=N-Roq1EXxPc
Then you save it under nameofthemap.map, and you do Build->final (I use the line with (final), I don't know the utility of the other lines)

Once your map compiled (when your map starts to be big and complex, the compilation will take more time), you can play it in purity. Launch the game in run mode and in the quake terminal type "\map nameofthemap".
If you use my aur package, you can use "purity-zen" to graphically select the map to use.

My maps (extract them in ~/.purity/base/maps/ under GNU/Linux) :
stepbouncing.tar.bz2
My first map.
(137.52 KiB) Downloaded 165 times

p0X.tar.bz2
Two maps, p00, I just added elements to make it a run map. And p01, a good map I created based on p00. Might be hard to finish the first time ^^
(432.01 KiB) Downloaded 170 times
User avatar
MCMic
 
Posts: 722
Joined: 05 Jan 2010, 17:40

Who is online

Users browsing this forum: No registered users and 1 guest