Tempest in the Aether is a Victorian Steampunk MMO with space travel and aliens set in 1899. We are shooting to have our first technical demo in April, and although we are well on the way of doing so, there are still tasks that we can defer to newer volunteers. Our demo will consist of a township called Wellston set inside an asteroid dome, robot character models (possibly animated), and some degree of questing. I am shooting for free-for-all PVP with looting but I don't think that's going to happen.
This project is a PlaneShift fork, and saying that I'm not going to dwell on the history of our project unless people here really want me to. But being a PlaneShift fork this means that we don't have to write our own client and server from scratch (although we do have to understand how it works but that's not a problem for us since we already have years of experience with it anyways). Because we use PlaneShift as an engine we use Crystal Space as well.
We can take whatever contributors we can get, regardless of talent. March 2011 is a particularly important month for us just because we want to push out a technical demo by April, and there is a task for everyone. View, discuss, code, write, edit, texture, learn, complain, you are welcome, even if you just want to spend March or April with us. The majority of our team comes from PlaneShift directly, but there are some that come from other places and manage to fit in well. For the long term, we really do need someone dedicated to CSS and Photoshop/Gimp; that way the artists that we do have can defer these tasks so they can focus on in-game assets. Unlike a lot of projects, we want to push for a dedicated web development unit here.
More info can be found on our website http://www.tempestintheaether.com/ and the #Tempest-in-the-Aether channel on Freenode. We do have forums and you can register for them.
Our licensing is the following:
- GPL2-only for engine (not GPL2-or-newer; this is because PlaneShift is one of the rare projects that uses GPL2-only and we have to abide by it)
- CC by-sa or by-nc-sa depending on what the artist wants. We do it this way because we don't want to force our artists to use by-sa if they don't want to
- Apache 2.0 for most things in Java that are website-related (my stuff which is available on our Maven reposotiory)
- LGPL 2.1 for any custom Crystal Space code we did
Check out our media gallery; it is mostly concepts and works in progress, but it already shows off the talent we have in our group. Anything that looks like crap is probably something I drew. Anyways:
Concept art of a human male
New London center tower inside of a domed city; the space port is on the top
A Monty robot
Wellston dome township, untextured. The buildings on the left and right are modeled with tiled sections for walls; this prefabricated architecture allows for a greater variety of buildings to be constructed in speed.
Render for boots.
A tower relic.
Finally, we seek cooperation with other projects as well, since we don't seen any reason to cannibalize off of other projects. We've been experimenting with sharing an asset repository with projects such as Peragro Tempus and Trinity Reign, and we have a test server for an experimental asset repo manager set up which Peragro Tempus developed in-house (and mostly has their stuff on it currently).