Quadplay fantasy console SDK

Quadplay fantasy console SDK

Postby Julius » 08 Jul 2019, 21:34

https://github.com/morgan3d/quadplay

Features

60 fps @ 384 x 224 pixels = 12:7 aspect ≈ 16:9.3
4096 sRGB (4:4:4) colors
Hundreds of built-in sprites, sounds, and fonts
Program in PyxlScript, a friendly Python-like language
Order-independent 4-bit (16-level) alpha transparency
Native 2.5D graphics via z-order
9.4 MB of total sprite memory
Up to 64 sprite and font sheets of up to 1024x1024
Four 10-button gamepads (D-pad + ⓐⓑⓒⓓ + ⓟⓠ)
Optional 192 x 112, 128 x 128, and 64 x 64 screen modes
Free and open source (LGPL)
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Julius
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Re: Quadplay fantasy console SDK

Postby fluffrabbit » 08 Jul 2019, 23:30

Great. Is there an actual physical unit that this runs on, or will it forever be just an emulator? I jumped on the nD bandwagon back when that was being developed. Physical units never materialized and Bob dropped off the face of the Earth. I see "the" Quadplay as a way to give into depression.
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Re: Quadplay fantasy console SDK

Postby Julius » 09 Jul 2019, 16:32

I don't think a physical version is planned, hence fantasy console ;)
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Re: Quadplay fantasy console SDK

Postby fluffrabbit » 09 Jul 2019, 17:47

I'm not on a parade-raining bent, but this seems like the you-will-never-develop-for-a-real-console console. It's frustrating because I know that devices like this exist, but either they're not open hardware or the specs/instructions are lacking, or both. But form factor, graphics, etc. are all plausible at a low price point in mainstream machinery. The disconnect between that kind of life for a game and a developer pretending to target that kind of console is too vast for me.
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