Tesseract fork Valhalla Project

Tesseract fork Valhalla Project

Postby Julius » 12 Apr 2019, 22:05

See:
http://tesseract.gg/forum/viewtopic.php?id=544
(includes a link to Windows and Linux binary releases)

Promo video:
https://youtu.be/mfEL7si7okA

Source code:
https://github.com/garsipal/valhalla-project

Based on: http://tesseract.gg/

Note: looks like mostly non-Libre art assets :eew:
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Re: Tesseract fork Valhalla Project

Postby Lyberta » 13 Apr 2019, 00:49

Deleted.
Last edited by Lyberta on 01 Oct 2021, 07:12, edited 1 time in total.
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Re: Tesseract fork Valhalla Project

Postby garsipal » 07 May 2019, 22:21

Hello everyone, it's garsipal, the guy from Valhalla.

First off, thank you for making this thread, Julius; it's always interesting for me to see my project being posted on the internet and read about it.
This project is really important to me, since it has been an interesting hobby for me for almost 6 years now, so I feel like answering to this thread.

Let me say I'm not sure what you are referring to with "control freaky plans", Lyberta.
If you're talking about the readme in the GitHub project, those are just ideas I think should be tried. I said (and also wrote that in the readme file itself) multiple times the project
is open to discussion, people who are helping me with it know this well. I think I'm going to change and update the readme file sooner or later to avoid any misunderstanding.

If you are referring to the source code license, I want to let you know I do care about that.
I understand people are afraid to contribute to a project a guy who appeared out of nowhere started, especially if the current license allows proprietary versions of the software.
I take this opportunity to clarify things a bit and say I have no intentions to make money out of the source code of the game, especially if a lot of people contribute to it.
Obviously I wouldn't like the idea of someone else making a proprietary version of Valhalla either, thus I'm considering licensing the source code under GPL.

Sadly I can't do much about art assets currently, since I don't own them all, so it's a bit hard for me to unify them under a single license.

While people's opinions usually don't keep me up at night, I think people from a different point of view can help most of the times, so it might be interesting to hear what they have to say about the things you are doing, as long as what they say is constructive criticism or something as valuable, of course.
I'd like to know what you think can be improved from a licensing point of view; knowing what exactly you think is messy or problematic about my project and/or Cube games in general would be much more helpful than reading somebody thinks I sound like a control freak, and nothing more.

That being said, I hope to hear something from you.
Regards.
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