2D Game engine
Posted: 20 Jan 2019, 19:03
Hello everyone,
first of all I'm not a native english speaker, so excuse any grammar or vocabulary mistakes.
I would like to introduce my little 2D game engine, which I have develop the last 2 years. The engine is called Divine, because I had no idea for a name.
The engine is written in C++ and uses OpenGL 3.3 for rendering and SDL2 as OS abstraction layer. The engine itself is under the zlib license and can be downloaded here https://bitbucket.org/Vailor/divine/src/master/
Features
And more features followed in the future like a gui and an audio interface.
I hope I have post all informations and you understand my english . I'm open for any feedback.
Best regards
first of all I'm not a native english speaker, so excuse any grammar or vocabulary mistakes.
I would like to introduce my little 2D game engine, which I have develop the last 2 years. The engine is called Divine, because I had no idea for a name.
The engine is written in C++ and uses OpenGL 3.3 for rendering and SDL2 as OS abstraction layer. The engine itself is under the zlib license and can be downloaded here https://bitbucket.org/Vailor/divine/src/master/
Features
- node based rendering system
- Obtain system informations about mounted partitions and the size of these, system memory, connected monitors and informations about the gpu like name, vendor and vram usage.
- Crossplatform. The engine runs under Linux(Tested on Ubuntu), Windows and Android
- The loading of images(Supported formats are .tga, .png, .jpg, .bmp). These formats are extensible via callback registration.
- Rendering truetype fonts
And more features followed in the future like a gui and an audio interface.
I hope I have post all informations and you understand my english . I'm open for any feedback.
Best regards