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Re: Infinite Tux

PostPosted: 13 Feb 2019, 19:40
by Lyberta
Wait, why is it a different program? Level editor must be in-engine so you can spawn your in-game character with single key.

Re: Infinite Tux

PostPosted: 14 Feb 2019, 02:30
by qbancoffee
Most of the code is shared between the two and originally it was bundled together (the original code is still in there). I had to make what I feel are significant changes to parts of the program that would change the gameplay so I decided to separate the two. I'll have to make some minor changes to the Infinite tux Level class so it can load the created levels but it will not have an effect on how the game behaves.

I have no experience coding for games so any help and direction is appreciated.

The editor can now generate a random level like dulsi suggested.

Infinite Tux 1.0 with included JRE for linux and Windows

PostPosted: 17 Feb 2019, 00:03
by qbancoffee

Infinite Tux 1.0 with included JRE for linux and Windows


Some friends complained that installing java was a little too complicated to test this game so I figured others might be having the same problem.
I've created a linux and windows release that includes a stripped down JRE so that all one has to do is unzip and double click on one of the executables.

https://github.com/qbancoffee/infinite- ... es/tag/1.0

Re: Infinite Tux

PostPosted: 21 Feb 2019, 02:51
by qbancoffee
I have made some changes that allow the graphics to render correctly with OpenJDK.
For reasons still unclear to me, the graphics rendered with issues at the right edge of the window
distorting the game as you scrolled to the right. The game worked correctly with Oracle Java
or with a reference OpenJDK binary downloaded from Oracle but not with the OpenJDK provided by some distros spefically Ubuntu and Centos.

Now you with a JDK of at least 1.8, the graphics will render correctly.
Here is a link to a Jar and a stand alone version.

https://github.com/qbancoffee/infinite-tux/releases
https://github.com/qbancoffee/infinite-tux