dawn-rpg, 2D action RPG

dawn-rpg, 2D action RPG

Postby arnestig » 07 Feb 2011, 22:02

Hi. I thought I should post a notice about our project here.

Dawn (or dawn-rpg) is aiming to be a 2D action RPG. By action we want the game to be faster than normal RPGs but not as fast as typical hack'n'slash games.
When going into combat with one or several enemies we want to give the player several options of the outcome. During the fight the player should be able to choose the spells or actions best suited for the current situation and enemy they are facing.
Game setting is in the typical medieval fantasy world. For those interested in the history of Dawn and where our hero comes in to play, can read our wiki http://dawn-rpg.sourceforge.net/wiki/in ... ld_of_Dawn.
Written in C++ with SDL for graphics, sound. LUA for our spells, items and quests.
License: GPLv3
Using the base graphics from Lostgarden + lots of other projects and some artwork of our own.

Programmers / content writers / graphical artists are welcome. ;)

Wiki: http://dawn-rpg.sourceforge.net/
Links to our bugtracker and project page can be found on our wiki aswell.
IRC: #dawn-rpg @ freenode
Dawn-2011-01-30.jpeg


Cheers,
Tobias
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Re: dawn-rpg, 2D action RPG

Postby KroArtem » 07 Feb 2011, 23:01

Hey, now you've got an irc channel, that's good as ~1.5 weeks ago I was trying to find a way to connect with you.
I've got one question: how it is possible to change dawn-rpg resolution (or to launch it not in fullscreen-mode)? I didn't find any information about it. The reason why I'm asking you is that sometimes dawn-rpg segfaultes and I cannot receive a backtrace if I'll use gdb (the dawn-rpg window won't close and I won't be able to reach terminal's output)
Also I've noticed some glitches which I'll describe a bit later :)
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Re: dawn-rpg, 2D action RPG

Postby arnestig » 07 Feb 2011, 23:45

You can change the resolution in the sourcecode for now (src/configuration.cpp).
We're about to add an options screen for changing settings in Dawn.

You can also start dawn with the -w flag (windowed mode).
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Re: dawn-rpg, 2D action RPG

Postby TheAncientGoat » 08 Feb 2011, 14:35

Hey arnestig; I've already featured your project twice on Freegamer.. Don't you read our blog? :'(
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Re: dawn-rpg, 2D action RPG

Postby Gallaecio » 08 Feb 2011, 15:25

I think he knew. But a proper presentation was needed! :)
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Re: dawn-rpg, 2D action RPG

Postby arnestig » 08 Feb 2011, 17:22

Yeah, I read the blog. ;)
I have been trying to post about Dawn for quite a while here, but hasn't found the time until now.
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Re: dawn-rpg, 2D action RPG

Postby KroArtem » 08 Feb 2011, 18:34

arnestig, here is the fisrt sigabrt:
{l Code}: {l Select All Code}
Program received signal SIGABRT, Aborted.
0x00007ffff5e0db45 in raise (sig=6)
    at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
64   ../nptl/sysdeps/unix/sysv/linux/raise.c: Нет такого файла или каталога.
   in ../nptl/sysdeps/unix/sysv/linux/raise.c
(gdb) bt
#0  0x00007ffff5e0db45 in raise (sig=6)
    at ../nptl/sysdeps/unix/sysv/linux/raise.c:64
#1  0x00007ffff5e11496 in abort () at abort.c:92
#2  0x00007ffff5e465db in __libc_message (do_abort=2,
    fmt=0x7ffff5f1d790 "*** glibc detected *** %s: %s: 0x%s ***\n")
    at ../sysdeps/unix/sysv/linux/libc_fatal.c:189
#3  0x00007ffff5e522fc in malloc_printerr (av=<value optimised out>,
    p=0xb747e0) at malloc.c:6283
#4  _int_free (av=<value optimised out>, p=0xb747e0) at malloc.c:4795
#5  0x00007ffff5e56153 in __libc_free (mem=<value optimised out>)
    at malloc.c:3738
#6  0x0000000000481f40 in _M_dispose (this=0xb8de50,
    __in_chrg=<value optimised out>)
    at /usr/include/c++/4.5/bits/basic_string.h:237
#7  ~basic_string (this=0xb8de50, __in_chrg=<value optimised out>)
    at /usr/include/c++/4.5/bits/basic_string.h:525
#8  ~sTooltipText (this=0xb8de50, __in_chrg=<value optimised out>)
    at src/tooltip.h:31
#9  _Destroy<sTooltipText> (this=0xb8de50, __in_chrg=<value optimised out>)
    at /usr/include/c++/4.5/bits/stl_construct.h:89
#10 __destroy<sTooltipText*> (this=0xb8de50, __in_chrg=<value optimised out>)
---Type <return> to continue, or q <return> to quit---
    at /usr/include/c++/4.5/bits/stl_construct.h:99
#11 _Destroy<sTooltipText*> (this=0xb8de50, __in_chrg=<value optimised out>)
    at /usr/include/c++/4.5/bits/stl_construct.h:122
#12 _Destroy<sTooltipText*, sTooltipText> (this=0xb8de50,
    __in_chrg=<value optimised out>)
    at /usr/include/c++/4.5/bits/stl_construct.h:148
#13 ~vector (this=0xb8de50, __in_chrg=<value optimised out>)
    at /usr/include/c++/4.5/bits/stl_vector.h:313
#14 Tooltip::~Tooltip (this=0xb8de50, __in_chrg=<value optimised out>)
    at src/tooltip.cpp:65
#15 0x00000000004594da in ~itemTooltip (this=<value optimised out>,
    __in_chrg=<value optimised out>) at src/tooltip.h:104
#16 InventoryItem::~InventoryItem (this=<value optimised out>,
    __in_chrg=<value optimised out>) at src/inventory.cpp:40
#17 0x000000000045a3d4 in Inventory::clear (this=0x7136f8)
    at src/inventory.cpp:421
#18 0x000000000047110e in OptionsWindow::clicked (this=<value optimised out>,
    mouseX=<value optimised out>, mouseY=411, mouseState=<value optimised out>)
    at src/optionswindow.cpp:175
#19 0x00000000004636a7 in game_loop () at src/main.cpp:949
#20 0x0000000000467196 in main (argc=2, argv=0x7fffffffe238)
---Type <return> to continue, or q <return> to quit---
    at src/main.cpp:1320
(gdb)

It happened when I press 'Load game' (however I don't know whether savegames are implemented in dawn-rpg). Here are some info about my computer:
Ubuntu 11.04 alpha 2 x86_64
Mesa 7.11-dev
Videocard: ATI radeon hd 3850
Dawn-rpg is installed locally (I launch it from the same directory where I downloaded it from svn)
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Re: dawn-rpg, 2D action RPG

Postby arnestig » 08 Feb 2011, 19:39

Don't think this forum is meant for bugreports, but if you add them to our bugtracker http://jira.dawn-rpg.org or dawn-rpg-bugreport@lists.sourceforge.net we'll be happy to look at your problem.
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Re: dawn-rpg, 2D action RPG

Postby farcodev » 11 Feb 2011, 18:50

Cool project, keep it up ! :)
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Re: dawn-rpg, 2D action RPG

Postby qubodup » 23 Apr 2011, 09:03

FYI I created a feed generator using 43feed.com: :)
http://feed43.com/dawnrpg.xml
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Re: dawn-rpg, 2D action RPG

Postby Jastiv » 02 Jul 2019, 19:42

All references to the project anywhere are missing. The developer hasn't been seen since 2011. Maybe we should just delete this thread.
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Re: dawn-rpg, 2D action RPG

Postby dulsi » 02 Jul 2019, 20:40

This site might be it. Code might be here.
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Re: dawn-rpg, 2D action RPG

Postby charlie » 05 Jul 2019, 00:37

Jastiv {l Wrote}:Maybe we should just delete this thread.

Absolutely not and do not request this. This is not a forum dedicated only to active projects. These are all FOSS projects created by volunteers. Even if they end up being an archive that somebody browses, there's always the chance that a person sees a project like this then revives it, or the original developer returns to the fold.
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