Arx Fatalis Port
Posted: 16 Jan 2011, 12:25
Hi
Arx Fatalis is one of my favorite games ever, and since i study computer science and love coding
i decided to try and port arx fatalis to linux.
My previous experience with a similar work was porting Dark Oberon from using the closed source fmod music library to sdl mixer.
you can see my work in the cvs, its not great and eventually since the project is almost dead and my code segfaulted on some systems my work didn't get to a release.
My plan of work is this:
1) Get Arx to compile on my windows 7 system with visual basic since it should compile and work and has visual studio 2008 project files.
2) Slowly port it from every closed source library used to an open cross platform one, the main port would be directx7 to opengl, but i might
start working first on some easier library to warm up a bit.
3) Test and compile the ported libraries on windows
4) When the library port is ready and working on windows, try to compile it on Linux and fix the issues that come up.
5) Hopefully if i ever make it here, test the game on Linux and finish it (i never got trough the last boss, he seems to be unkillable with a mage :\)
*) My systems are 64 bit so if i run into trouble in any part of the process i will need to address that as well :/
**) Maybe if things go well ill try to raise up a community around the project if it wouldn't be done yet.
I assume that this is not a "one mans job" even worse is the fact that i am a student and there is a chance that i will have very little time, if at all to work on the port.
I didn't came here to make any promises, i came here to notify people that might be interested in the Arx Fatalis code to avoid duplicated effort.
If anyone wants to work on the code, even open a project page and a code repository, and you read my post, please notify me so i can join the project or at
least know who to ask about which part of the code is being worked on.
For anyone that is interested and want to contact me, my name is Leon and my email is vleon1@gmail.com.
Arx Fatalis is one of my favorite games ever, and since i study computer science and love coding
i decided to try and port arx fatalis to linux.
My previous experience with a similar work was porting Dark Oberon from using the closed source fmod music library to sdl mixer.
you can see my work in the cvs, its not great and eventually since the project is almost dead and my code segfaulted on some systems my work didn't get to a release.
My plan of work is this:
1) Get Arx to compile on my windows 7 system with visual basic since it should compile and work and has visual studio 2008 project files.
2) Slowly port it from every closed source library used to an open cross platform one, the main port would be directx7 to opengl, but i might
start working first on some easier library to warm up a bit.
3) Test and compile the ported libraries on windows
4) When the library port is ready and working on windows, try to compile it on Linux and fix the issues that come up.
5) Hopefully if i ever make it here, test the game on Linux and finish it (i never got trough the last boss, he seems to be unkillable with a mage :\)
*) My systems are 64 bit so if i run into trouble in any part of the process i will need to address that as well :/
**) Maybe if things go well ill try to raise up a community around the project if it wouldn't be done yet.
I assume that this is not a "one mans job" even worse is the fact that i am a student and there is a chance that i will have very little time, if at all to work on the port.
I didn't came here to make any promises, i came here to notify people that might be interested in the Arx Fatalis code to avoid duplicated effort.
If anyone wants to work on the code, even open a project page and a code repository, and you read my post, please notify me so i can join the project or at
least know who to ask about which part of the code is being worked on.
For anyone that is interested and want to contact me, my name is Leon and my email is vleon1@gmail.com.