Missions: Into The Unknown

Re: Missions: Into The Unknown

Postby 0zone0ne » 04 Nov 2012, 03:40

Ok I SWEAR this is THE FINAL VERSION. the last one had clipping issues. :x

I'll get to work on the city/factory thing music next.

Edit: re-uploaded because I changed the file name.
Attachments
Into the Unknown (Main Theme).ogg
Into the Unknown (Main Theme)
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Last edited by 0zone0ne on 30 Nov 2012, 23:58, edited 2 times in total.
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Re: Missions: Into The Unknown

Postby qubodup » 04 Nov 2012, 11:23

0zone0ne {l Wrote}:I can't upload the finished Title Screen music because it's over 15 MB (16.1 MB) and compressing it makes it 15.5 MB. help anyone?

Use http://opengameart.org/ for hosting.
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Re: Missions: Into The Unknown

Postby Hero » 04 Nov 2012, 13:57

Just a question OzoneOne. Can you view the game? If not you should get Blender, if not to edit but to play the game. Then all you do is open our files with Blender and press P in the 3D view area. We need testing people.
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Re: Missions: Into The Unknown

Postby BoyOfDestiny » 05 Nov 2012, 22:58

Hi
I am interested in modeling just about anything you need in blender and maybe some other stuff if you need :)
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Re: Missions: Into The Unknown

Postby Hero » 06 Nov 2012, 02:15

Here.

Make an inventor (male). He must NOT be rigged.

This is to test your modelling ability. If we like it we'll use it.

Also if you see OzoneOnes concept art maybe you could help on that too. Not too high-polly though.

Do you know the BGE?
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Re: Missions: Into The Unknown

Postby BoyOfDestiny » 06 Nov 2012, 03:49

I will try and start modeling the inventor tonight but I need to know a couple of things before I start:
1 Do you want just the character model or would you like me to add accessory's like his glasses?
2 Do you want a smooth model with a more vertices or a rough one with less?
3 How big do you want him? I know you can easily scale the model afterwards but I think it would be easier if I made him the right scale. I will start with 3 or so blender units high but if you need me to change it please tell me.
Thanks.
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Re: Missions: Into The Unknown

Postby 0zone0ne » 06 Nov 2012, 04:26

Hero I can't download the files quite yet because my internet is going too slow, but I will soon.
What I need is an explanation of what the basic gameplay consists of during each level. Like how fast paced things are, how many enemies there are, things like that. That way I can make the music far more descriptive. I'm worried that the music I have now might not be very fitting at all.
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Re: Missions: Into The Unknown

Postby Hero » 06 Nov 2012, 15:02

BoyOfWonder: 1. Since we're using some unusual methods make it in ALL ONE MODEL. This means that you can add accessories (including clothes) but they have to be in the same Low-Polly model. Also note that he will be from medieval times and therefore rather like a Black Smith as he is his city's one.

2. Smooth but not sub-surfed. Just a smooth look. If it's to high-polly we can't use it as the game must run on as many systems as possible.

3. Do you have our libraries? Just look in the cutscene.blend. It contains a scene called Inv Shop 1. Make it to the rough scale of the vice or the door.

Please note: what is your OS?



OzoneOne: My plan is:

You will be fighting your way through areas that have already been taken. Therefore you only have to deal with the sentries which in Metro will be on every building top and a few in between. Females will patrol the land. The music will change when you get close to a female as you will go into fighting mode. With males you just stay in standard mode and jump over them or outrun them. You move at about one meter per 3 seconds but can speed up to 10 meters if you press hold the running mode button. The male seen will move at one meter per 6 seconds. Females will move as fast as you.

Most of the time you will be puzzling out the landscape and trying not to fall in the lava.
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Re: Missions: Into The Unknown

Postby BoyOfDestiny » 07 Nov 2012, 02:08

will start as soon as possible but may not be done until next week. Yes I have the libraries and will look through them shortly. my OS is windows XP (or 2000)
BTW my name is Boy Of DESTINY.
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Re: Missions: Into The Unknown

Postby Hero » 07 Nov 2012, 02:22

Sorry. BoyOfDestiny. Shall I say it with spaces or without.
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Re: Missions: Into The Unknown

Postby Hero » 08 Nov 2012, 17:10

Hello everyone,

I the last bit I haven't worked much on Neon (the code name for Into The Unknown) but now I am. And here's what I've got.

For this game we will not have a natural main menu. Instead there will be an overworld. Sound familiar? That's because it is. It is a bit inspired by STK's latest feature. But don't worry. It's much different. To quit you go into the flaming spacecraft. To play you walk into the sword on the stump. To use config, the wrench. To get some help, the scroll. And if you walk into the phone on the stump you will be treated to a standard main menu... with a twist.

The phone will have:

1. mail. You will receive mail on your latest highscores and random messages.
2. Sound. You can listen to the audio files.
3. Cutscenes. You can review any of the cut-scenes.
4. Standard main menu
a. Select any of the options you find in the Overworld version.
b. What ever your coursor is over is enlarged above.

So that's some of what I'm working on.
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Re: Missions: Into The Unknown

Postby 0zone0ne » 08 Nov 2012, 19:42

Are you sure an overworld really fits with the style of the game? I mean it's different for supertuxkart to have an overworld because the overworld sort of makes up for the fact that theres barely a storyline in that game. I just don't think an overworld-style menu would fit. This is just my personal opinion though, and you have probably thought this through a lot already, so who am I to stop you?
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Re: Missions: Into The Unknown

Postby Hero » 08 Nov 2012, 21:45

It's a different look. I'm only using the concept.

It has a distinctly gloomy look.
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Re: Missions: Into The Unknown

Postby 0zone0ne » 13 Nov 2012, 04:33

Ok, see what you think of this music for the toxic level. (It's not quite finished yet.)
Attachments
Toxic 1.ogg
Idea 1 for Toxic Waste level
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Re: Missions: Into The Unknown

Postby Hero » 13 Nov 2012, 04:36

That's a good start but it's missing pepper.

I think what it needs is some horns. Remember we want red music. This is too... black and light blue. I hope you understand what I mean.
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Re: Missions: Into The Unknown

Postby 0zone0ne » 13 Nov 2012, 04:38

I think I'm going for a sort of deep orange...
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Re: Missions: Into The Unknown

Postby Hero » 13 Nov 2012, 04:46

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Re: Missions: Into The Unknown

Postby Hero » 13 Nov 2012, 17:45

Just a message. The following .blend will start the game in such a way we won't have to have the entire game under GNU GPL and instead under our choice licenses. Please save this .blend as a runtime on your separate computers naming them GameStarterWindows for Windows and GameStarterMac for MacOS. Then post the run-times here please. This is our porting method. Please also post any dlls or other extra files that are added by Blender.

GameStarter.blend
This is the GameStarter product that I have just developed. It may be ported to any platform that BlenderPlayer runs on and will start any .blend without putting that .blend under the GPL. This product itself IS under the GNU GPL. -Hero
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Re: Missions: Into The Unknown

Postby Hero » 14 Nov 2012, 16:00

Hello everyone,

I've found a good piece on OpenGameArt (opengameart.org) that should be good for battle music. I espeacially want your opinion OzoneOne as you know more about music than I.

http://opengameart.org/sites/default/fi ... down_0.mp3

We are awaiting the artist's opinion/decision.

Thanks,
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Re: Missions: Into The Unknown

Postby Hero » 14 Nov 2012, 17:07

Hello everyone,

Here's my latest model that I will show you. It will give you a bit of an idea what Overworld AKA crash site 001 is like.

Image

More information at: http://opengameart.org/content/tree-model

The model itself can be found at: http://opengameart.org/sites/all/module ... &nid=12904

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Re: Missions: Into The Unknown

Postby matthewpablo » 14 Nov 2012, 21:26

Hey guys, you may use my track; "Wasteland Showdown" I sent a reply to the e-mail I got with attribution instructions. I saw that you were also looking for something industrial with a big a sound?

Check these out, you may use these as well, if you like them I will convert all to non-lossy formats, as I will do with all the music when you have made a final decision:

Theme of Com-Mecha:

Variation 1:
http://www.matthewpablo.com/wp-content/ ... mMecha.mp3
Variation 2:
http://www.matthewpablo.com/wp-content/ ... -Mecha.mp3
Piano Variation:
http://www.matthewpablo.com/wp-content/music/Theme%20of%20Com-Mecha%20(Piano%20Version)%20-%20DEMO.mp3

100% original, made in FL Studio/Pro Tools HD/Logic Pro using EWQL, 8dio and AudioBro instrument sample libraries.

Check out my other music that is up for grabs:
http://www.matthewpablo.com
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Re: Missions: Into The Unknown

Postby qubodup » 15 Nov 2012, 00:38

matthewpablo {l Wrote}:I will convert all to non-lossy formats.

You convert mp3 to lossless? That is useless, as the lossy compression has already taken place.
Or do you mean that you export the music again to a lossless format? (That would make sense of course) :)
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Re: Missions: Into The Unknown

Postby Hero » 15 Nov 2012, 00:48

Good music but I think it doesn't quite match the level. Again a link to the original is at http://opengameart.org/sites/default/files/metro.ogg. That's the sort of style I want.

The best format would be Ogg Vorbis as it is INCREDIBLY smaller.
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Re: Missions: Into The Unknown

Postby Hero » 15 Nov 2012, 04:07

Howdy everyone,

I've added in an AI male seen which will now go towards you. If you fire at it it will die (a nice animation courtesy of Unirail and I). :D

Now for a warning: We shall not be able to do female seen in version 1.0 unless someone contributes a female seen model WITH-IN THE NEXT WEEK! :cry: This is because we're having a great push to finish. :|

Thanks,
Hero
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Re: Missions: Into The Unknown

Postby 0zone0ne » 15 Nov 2012, 04:31

Here is a newer version of the toxic level music. This time it is slightly more similar to the original music, posting that really helped with setting the atmosphere.
Also please remember that it isn't anywhere near finished yet. I'm just trying to find the mood that you like.

Matthewpablo I like the battle music. I think it's not really fitting for a boss battle but more for a larger fight against a large group of creatures (like a pack of seen) that would take place during one of the levels or something like that.
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Toxic 2.ogg
Toxic Waste level version 2
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