
Not that I mind when someone answers an advertisement that I posted for recruiting


Our newest modeller to join the team is also a software developer, which should certainly be appreciated by the rest of the team

Here is his DeviantArt page if you're interested in guessing what his human models will possibly look like for the game;
http://xnaaral.deviantart.com/
Our current team of developers is around 10 or so; although a couple of people left recently, others have joined. There are 4 people developing the code of the OpenWolf engine at the current time, in addition to this, the engine development benefits from the upstream improvements/commits/bug-fixes flowing from a forked version of the engine which is already being used in a publicly released game among a small community.
This an example of the Newton Physics used in the OpenWolf engine;
http://www.youtube.com/watch?v=d7y4VpPUucU
That was in January, it's been improved since then.
These are tests of the dynamic shadows;
http://www.youtube.com/watch?v=kNwlCRndCxI
and here:
http://www.youtube.com/watch?v=NN-wF3S4-JQ
This is an example of the water effects;
http://www.youtube.com/watch?v=bsbfX4AgMBg
You can read more about TremZ here;
The TremZ blog
TremZ community
By the way, TheDushan is a funny guy to chat with online if you get the chance, but please don't distract him too much from making OpenWolf a truly great open-source engine. It could benefit many other Quake-based games in the future.