> The current task selector for sects has light bg and fg color.
Unfortunately, styling of "select" elemets does not work on Chrome, only on Firefox and Opera.
> Investigators are the most horrible piece of information you could get. Although it is fun that the player gets a shock each time they see a green "!", it might be better to use a "I" or "i" to symbolize investigators.
> Or you could differentiate between positive and negative messages using "!+" and !-" or "!" and "!!"... I think this is necessary with all the "becomes a leader" messages 'spamming' the infobar
I will get to that eventually
It's as usual - html divs are not all that suited to be dynamic so I tend to push that work somewhere.
> I feel it would also be useful to be able to tell whether a message popped up this round from looking at its icon. One solution would be to set old-msgs' border-color to #444.
Okay, wrote that down, too.
> IMHO the L key should open AND close the message window, as with all others (same for other menus?)*
I like the idea, I'll do that.
> One conflict: I use arrow keys + enter to select an option in a drop-down menu in the sect window. Enter also closes the window. This would also happen if you implemented above suggestion and I would use "L" key to jump to an entry beginning with "L" while in the drop down menu.*
Well, I'll remove default Enter shortcut for that window.
> Some button or mention of the "a" button function would be nice.
Okay, I'll add "A" button in status, I think.
> Sects:
> Is there a reason for inactive sects not to automatically start searching for investigators as soon as they are free?
No need to, one sect should be enough. The search tasks are separate.
> The drop down menus get really annoying with progression, as the amount of micro grows linear to amount of sects.
> One solution would be to have % sliders.
> Info/Node/Resource/Defense(Investigator search/hunt)
> and for each of the info/node/resource there would be a sliders for the cults?...
> This would not work if the sects become individually-skilled.
> My position right now is: when an investigator appears, I want all of the sects searching him, if I have visible and invisible investigators, I want 50/50 search/destroy. When there are no investigators, I want sects to do
something without me having to tell them to do it. Perhaps an auto checkbox for such behavior would be a good way to satisfy lazies and test the micromanagement of the game.. Sounds rather annoying to program though
Only one investigator per cult, search option disappears when he is found.
Okay, I've got your point. It seems that what you want is something close to the Advisor AI of Civilization/FreeCiv - simple AI that will choose the appropriate task for the sect at the start of each turn or on key events. That's not that difficult to make, I'll do that as an option.
All in all, great feedback, thanks