FIGOR - flare inspired godot open rpg

FIGOR - flare inspired godot open rpg

Postby rubberduck » 17 Oct 2020, 12:12

figor_v1.jpg

The idea behind FIGOR / figor

The main idea behind figor is not only to create a rpg which is inspired by flare and similar games.
It is also about creating something like a template for such games, similar to the godot-open-rpg project from GDQuest.
The core idea is to provide a base to create your own game in a more modern way.

In the past I just wanted to make my own mod for the flare engine. While planning I got various ideas that would change some game mechanics.
But I wasn't sure if I need to mess with the engine's code, possibly breaking the whole game, which I want to avoid.
While experimenting with flare modding, I found it hard to understand how it works and annoying too.

With previous godot experience I started to develop it as a godot game, which turned into figor now.
You can find the code here:

https://notabug.org/rbduck/flare_godot

I have still planned to create my own game out of it, now focusing on feature development, using placeholder assets to boost development, as I spent much time making art for the project in the past.

Planned main changes compared to the current flare campaign.

    weapon upgrades
    much more crafting resources, for example used for weapon upgrades
    skill / power system changes
      - no real skill tree, implementing other ways to learn powers
      - the player is not bound to 1 of these 3 classes
      - upgrading your skills with stat points and leveling is replaced with 3 seperate levels.
      - Fighting with melee/ranged/magical powers/weapons gives you experience in these power types while improving your melee/ranged/magical skill level

Currently it is still in a very early development phase, many things are not implemented yet and a few things are quick and dirty implemented right now - like ranged attacks.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: FIGOR - flare inspired godot open rpg

Postby Julius » 17 Oct 2020, 15:00

Cool, a base game like that would be definitly useful.

Here is a tutorial on making an inventory system: https://youtu.be/usWuBrrh5lQ

This menu template also seems nice:
https://github.com/nezvers/Godot-GameTemplate
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Re: FIGOR - flare inspired godot open rpg

Postby rubberduck » 17 Oct 2020, 18:35

There many good tutorials that can be found. The ones from GDQuest are good.
Also I have one of their courses, which already helped me in a few things, especially how to develop without relying too much on tutorials.

I will start working on an inventory soon, maybe working a bit on attacking next. Doing it in an order how it makes the most sense to me.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: FIGOR - flare inspired godot open rpg

Postby Danimal » 21 Oct 2020, 14:16

Hi Rubberduck, im happy to see you keep on working in your game, its been some time since you last posted on OGA; im still developing my flare mod:
https://forum.freegamedev.net/viewtopic ... 22&t=14397

and im creating lots of new enemy models (your bat is in there), which you can use if you want to get rid of place holders; ill be doing a model dump soon on OGA. I like what you are coding there, Flare is way too rigid and just setting it is a major headache, ill look forwads to FIGOR.
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Re: FIGOR - flare inspired godot open rpg

Postby rubberduck » 24 Oct 2020, 11:22

Currently I focus on feature development and less on art. I plan using some "real" art in the future. When developing features art is less important while using some art assets only where needed. There is still a lot missing needed for a solid game / campaign.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: FIGOR - flare inspired godot open rpg

Postby Jastiv » 25 Oct 2020, 00:51

Does it compile and run yet or would I be wasting my time to even try? Also does it compile easy for a noob or am I going to run into hundreds of weird-ass versions of too old and too new libraries?
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Re: FIGOR - flare inspired godot open rpg

Postby Unnamed » 25 Oct 2020, 09:48

Jastiv {l Wrote}:Does it compile and run yet or would I be wasting my time to even try? Also does it compile easy for a noob or am I going to run into hundreds of weird-ass versions of too old and too new libraries?

Since the game apparently uses Godot engine you have to either download or compile Godot from https://github.com/godotengine/godot/. Many package managers also include Godot, but usually it's an outdated version.
There are detailed compile instructions at https://docs.godotengine.org/en/latest/development/compiling/.
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Re: FIGOR - flare inspired godot open rpg

Postby Danimal » 25 Oct 2020, 15:57

The growth system reminds me of Skiryn or the older games "Dungeon Siege", wich is nice to make your ideal character/playstyle. Just one question, why call it FIGOR?
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Re: FIGOR - flare inspired godot open rpg

Postby Julius » 25 Oct 2020, 22:44

@ Danimal: It's in the title ;)

@ Jastiv: Godot usually runs fine with the official binaries and you just open the project files through the editor.
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Re: FIGOR - flare inspired godot open rpg

Postby rubberduck » 07 Nov 2020, 16:02

I started working on an inventory now.
inventory_v1.png


There is still a lot that needs to be done. Items can be collected and dragging items in the inventory around works. Functionality like using items is not implemented yet. I am testing a lot now to make it more stable and to find possible bugs that my lead to a crash.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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