Librerama: A fast-paced arcade collection of minigames

Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 19 Apr 2020, 20:55

Image

Repository: https://codeberg.org/Yeldham/librerama

Overview

Librerama is an arcade compilation of small, fast-paced games, with the overall objective being to play a series of mini-games (here referred as “nanogames”) which progressively increase in speed and difficulty.

While the game itself comes with its own collection of nanogames, custom ones can also be played.

This game is a work-in-progress! Which means that a lot of things are missing, and what is present can change at any moment.

Downloads

They can be found in the game's itch.io page.
Attachments
neo_highway.jpg
carnival_shootout.jpg
punchbag_wallop.jpg
arcade_menu.jpg
Last edited by Yeldham on 17 May 2020, 01:37, edited 2 times in total.
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Julius » 19 Apr 2020, 21:10

Looks super cool.

I hope this will become a libre Jack Box like party game over time :)
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 19 Apr 2020, 21:43

Julius {l Wrote}:Looks super cool.

I hope this will become a libre Jack Box like party game over time :)

It's more like a WarioWare wannabe. ;)

Also, itch.io page with download links are up!
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Re: Librerama: A fast-paced arcade collection of minigames

Postby ffaf » 19 Apr 2020, 22:41

Tried it for a few minutes and it was enjoyable, I am most pleased with pace (amazing).

edit: ok played some more and it is really fantastic, the difficulty level changes are well thought out and frenetic. I can only play this in short burts or my mind frays!
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 20 Apr 2020, 16:24

ffaf {l Wrote}:I can only play this in short burts or my mind frays!


Considering that the game was design to be played like that, then I say that I did a good job!

BTW, the nanogame template repository is up! It serves as a base to develop your own nanogames to be played in Librerama: https://codeberg.org/Yeldham/nanogame-template

A wiki page in the main repo. about how to use it will be written soon™.
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Re: Librerama: A fast-paced arcade collection of minigames

Postby ffaf » 21 Apr 2020, 05:26

Out of curiosity, how many microgames do you aim for?
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 21 Apr 2020, 05:34

ffaf {l Wrote}:Out of curiosity, how many microgames do you aim for?


As many as I can pump out, honestly.
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Re: Librerama: A fast-paced arcade collection of minigames

Postby ffaf » 21 Apr 2020, 05:42

Yeldham {l Wrote}:
ffaf {l Wrote}:Out of curiosity, how many microgames do you aim for?


As many as I can pump out, honestly.


Excellent. I was browsing the debian repos for something to play and there is a distinct lack of games like this. Keep at it!
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 23 Apr 2020, 19:37

The tutorial for how to develop community nanogames is now up!

https://codeberg.org/Yeldham/librerama/ ... y-Nanogame
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 24 Apr 2020, 23:48

First bugfix update: 0.1.1

    Fixed
    - Fix bug in nanogame selection screen when typing too fast in the filter bar. This error is very easy to encounter on Android.
    - Fix error when changing the language while playing a nanogame.
    - Fix some areas not updating their texts when changing the language.
    - Fix incorrect source link in “Anagogic Clock” nanogame.

https://yeldham.itch.io/librerama/devlo ... update-011
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Wuzzy » 07 May 2020, 03:54

How do I run this game?
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 07 May 2020, 03:59

Wuzzy {l Wrote}:How do I run this game?

You should be able to grab a binary from the itch.io page in the first post.
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Wuzzy » 07 May 2020, 15:00

German translation for you. :)

How do I compile/build this game?

Also, what's the use of tickets?
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German translation
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 07 May 2020, 15:06

Wuzzy {l Wrote}:German translation for you. :)

How do I compile/build this game?

Also, what's the use of tickets?


Much obliged for the translation! :heart:

You need the latest stable version of the Godot Engine, then just use it to open the project files in the repo.

Currently, tickets do nothing. In the future you will be able to use it to buy more nanogames as well as other prizes.
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 26 Jun 2020, 16:19

Sorry for the double posting, but there's a new release! 0.2.0 is out now!
This release adds 3 more nanogames, a practice mode, and a German translation.

https://yeldham.itch.io/librerama/devlo ... update-020
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Re: Librerama: A fast-paced arcade collection of minigames

Postby palrogg » 01 Jul 2020, 18:31

Really nice! I love music transitions and how the tempo accelerates with game speed.

Some technical feedback:
- UI: The first times I played, I didn’t understand you need to pick up 6 minigames to use the “Choose” option, and I badly wanted to try Neo Highway and Thing Factory, so I ended up ticking “Survival” in the random mode :-)
- App: I had to change permissions to make it work on Mac OS, main binary wasn’t executable, read-only. I don’t know if it may come from Godot. I had to chmod +x Librerama.app/Contents/MacOS/Librerama (here’s the error which showed up when opening the app)
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 01 Jul 2020, 19:10

palrogg {l Wrote}:Really nice! I love music transitions and how the tempo accelerates with game speed.

Some technical feedback:
- UI: The first times I played, I didn’t understand you need to pick up 6 minigames to use the “Choose” option, and I badly wanted to try Neo Highway and Thing Factory, so I ended up ticking “Survival” in the random mode :-)
- App: I had to change permissions to make it work on Mac OS, main binary wasn’t executable, read-only. I don’t know if it may come from Godot. I had to chmod +x Librerama.app/Contents/MacOS/Librerama (here’s the error which showed up when opening the app)


I'm glad you liked it! :) About the feedback:

- The UI is still being ironed out little by little. Also, if you want to try a specific nanogame, you can play it in practice mode (in the "Practice Mode" tab, found in the "About" dialog when clicking the "!" button of a nanogame).

- It may be because the macOS binary is unsigned?
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Re: Librerama: A fast-paced arcade collection of minigames

Postby palrogg » 01 Jul 2020, 21:21

I didn’t notice this “practice” tab! Great, I just practiced Neo Highway a bit :-)

Yeldham {l Wrote}:- It may be because the macOS binary is unsigned?


The issue was really related to file permissions. Maybe you could check if Librerama.app/Contents/MacOS/Librerama has “execute” permission? Here’s how it looked in my Terminal, before and after I chmodded it:

Image

If you see no execute permission, “chmod +x Librerama.app/Contents/MacOS/Librerama” and a reupload should resolve the issue… or maybe itch.io changes file permissions on upload?

When the binary is unsigned, you get the message: “SomeApp can’t be opened because it is from an unindentified developer”, but you can open it anyway (after a click in the System Preferences). I got this message for Librerama after I resolved the permission issue.

But I tried to add your app in the Itch app (https://itch.io/app), no problem… I wonder where the permissions issue comes from.
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Julius » 01 Jul 2020, 21:29

Also tried it a few days ago. Pretty cool so far :)

Can the controls for the "keep the metal ball in the circle" mini-game be reversed? Not sure why, but it feels exactly the opposite of what I would expect. But maybe that's on purpose ;)
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 02 Jul 2020, 02:23

palrogg {l Wrote}:The issue was really related to file permissions.


I see now, it doesn't have executable permission here either. I will see with the other Godot devs about this when I have the time.

Julius {l Wrote}:Also tried it a few days ago. Pretty cool so far :)

Can the controls for the "keep the metal ball in the circle" mini-game be reversed? Not sure why, but it feels exactly the opposite of what I would expect. But maybe that's on purpose ;)


Happy that you liked it! And yep, I have received feedback about the "Ballkeep" nanogame's controls, and I personally agree. It has been changed and it will appear in the next version.
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Re: Librerama: A fast-paced arcade collection of minigames

Postby Yeldham » 02 Jul 2020, 16:31

It appears that it's a regression from the new 3.2.2 version of Godot. It has already been fixed in the master, and will be fixed in the 3.2.3 version.

palrogg {l Wrote}:“chmod +x Librerama.app/Contents/MacOS/Librerama” and a reupload should resolve the issue…


I have added the permission and reuploaded the file, could you please try again?
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