Unnamed roguelike mech game

Chose a name for this game.

Poll ended at 05 Oct 2018, 16:01

Prototype Rogue
0
No votes
Devastated Worlds
0
No votes
Combat Overload
0
No votes
Planetary Rampage
1
25%
Decomposed Galaxies
0
No votes
Planet Fall
0
No votes
Dropship
0
No votes
War of the Worlds
0
No votes
Rogue Mech
1
25%
Rogue Bot
1
25%
Modular Rogue
0
No votes
Upgradable Rogue
0
No votes
Space Sanitary
0
No votes
Planetary Sanitations Inc.
1
25%
other
0
No votes
 
Total votes : 4

Unnamed roguelike mech game

Postby Unnamed » 22 Sep 2018, 14:55

This is a yet unnamed roguelike prototype where the player is a mech or a robot. I still don't know.
I'd call it somewhat playable, very unfinished, many bugs. Press '<' to fly to another planet. I planned quests that have to be completed before you can leave a planet, but I never started implementing them. Instead you just have to kill some enemies.
You can change equipment on the city planet. Components have slots where other components can be installed. So you can build your mech/robot modularly.
I really hate naming things...

A lot of complicated, uncommented code can be found here:
Repository:
https://gitlab.com/vhahn/rlm

Screenshots:
ss01.jpg
ss02.jpg
ss04.jpg
Last edited by Unnamed on 28 Sep 2018, 16:01, edited 1 time in total.
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Re: Unnamed roguelike mech game

Postby Julius » 22 Sep 2018, 15:18

Am I guessing right from the screenshots that these are tiny 3D planets with 2D sprites on top? A bit Planetary Anihilation style? That would be pretty cool!
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Re: Unnamed roguelike mech game

Postby Unnamed » 22 Sep 2018, 15:33

Julius {l Wrote}:Am I guessing right from the screenshots that these are tiny 3D planets with 2D sprites on top?

They are 2D sprites shifted to look like they are on a 3D surface. Actually the map is a torus in real as this is easier to achieve.
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Re: Unnamed roguelike mech game

Postby Julius » 24 Sep 2018, 14:49

Definitely neat. If you release some Linux binaries I will give it a try, but I lack the time right now to figure out how to compile it.

As for names: why not do a brainstorm and poll here or on our fediverse site https://social.freegamedev.net (it has a poll feature build in).

My quick ideas are:

Planet Fall (but already sort of taken by the upcoming new AoW)
Dropship (as in Battletech, those round things)
War of the Worlds (a classic :) )
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Re: Unnamed roguelike mech game

Postby eugeneloza » 24 Sep 2018, 15:59

Plus one vote for binaries :D

And a few possible names proposal to add to Julius' suggestions:
RogueMech
RogueBot
ModularRogue
UpgradableRogue
SpaceSanitary
Planetary Sanitations Inc. (kinda AAA Ace Planet Decontamination Service)
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Re: Unnamed roguelike mech game

Postby Unnamed » 28 Sep 2018, 16:13

Thanks for the suggestions. I added a poll, also with some of my own ideas.
As for the binaries, you don't have to compile anything. It will work by using the binaries from https://godotengine.org/download, either by putting them into the game directory and running the binary or run in terminal with --path <path to game data>.
I should still add binaries soon, but I don't have the time to do so right now.
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Re: Unnamed roguelike mech game

Postby Julius » 29 Sep 2018, 11:41

Planetary Sanitations Inc. FTW!!!

Would go well with a "MechWarrior Mercenaries" kind of scenario.
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Re: Unnamed roguelike mech game

Postby Julius » 29 Sep 2018, 12:42

I played it a bit (importing it as a project in Godot and then running it works), fairly enjoyable already!

My main gripes right now: mouse movement is really uncomfortable as you can always only click on the nearest tiles (and sometimes the blue cursor remains as an artifact), but keyboard movement also doesn't work properly as with WASD you can't move top-left / top-right (i.e. pressing W and A/D the same time doesn't move you in that respective direction).
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Re: Unnamed roguelike mech game

Postby O01eg » 29 Sep 2018, 13:27

Have you played GearHead series?
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Re: Unnamed roguelike mech game

Postby Unnamed » 29 Sep 2018, 14:36

Julius {l Wrote}:My main gripes right now: mouse movement is really uncomfortable as you can always only click on the nearest tiles (and sometimes the blue cursor remains as an artifact), but keyboard movement also doesn't work properly as with WASD you can't move top-left / top-right (i.e. pressing W and A/D the same time doesn't move you in that respective direction).

I don't know whether it's a good idea or not to allow to click on any tile for moving. It may be unclear in which direction the player will move. It's also possible to move the player along the shortest path to the tile that was clicked (and stop after moving one tile if enemies are visible or being attacked).
You can use QWEASD or keypad to move. There will be configurable controls soon.

O01eg {l Wrote}:Have you played GearHead series?

I think I heard about it but I haven't played it.
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Re: Unnamed roguelike mech game

Postby Julius » 29 Sep 2018, 14:46

You can use QWEASD or keypad to move.

Hmm, very odd. I tried "Q" and "E" for sure, but now that I tried it again it is actually working... So forget what I said ;)
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Re: Unnamed roguelike mech game

Postby Unnamed » 10 Oct 2018, 18:45

After having finally internet access I pushed the change of mouse movement.
As for the name I guess it was not a good idea to add that many options. I think I will go with "Planetary Sanitations Inc.". It gives me some ideas of missions you have to complete in order to clear the level.
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