OA3 WIP

Re: OA3 WIP

Postby lord8 » 24 Feb 2017, 09:31

will dpmodel (.dpm) better choice for preformance?
is it compiled to byte code or just packaged SMDs into one file?

darkplaces use it
https://github.com/xonotic/xonotic/wiki/Dpmodel
https://icculus.org/twilight/darkplaces/files/

can ioquake load it?
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Re: OA3 WIP

Postby leilei » 24 Feb 2017, 23:21

No and no. There's no tags and no LODs in DPM. I don't think there's even any weights and 12 years ago DPM was considered not recommended in DP itself also.

I'm not changing to other formats.
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Re: OA3 WIP

Postby andrewj » 25 Feb 2017, 03:44

There are weights in DPM format (the "influence" field in brush_dpmodel.h).

I would also not recommend using DPM, even with Darkplaces. A project I was involved in started off using DPM for the player model, but we had an issue with parts of the mesh "sagging" and nothing we tried could fix it (and I looked pretty hard for the problem). We switched to IQM format and the problem went away.
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Re: OA3 WIP

Postby leilei » 21 Apr 2017, 00:19

Something I don't mind everyone to see. new armor models
Image

The green one's a bit underdesigned and would go in a redesign anyway (also green armor is not going to be implemented, it's a spare model)
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Re: OA3 WIP

Postby Julius » 21 Apr 2017, 21:17

Definitely needs more Mankini ;)

Nice painterly style though, you are still doing the skins in Blender?
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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