OpenCity Revival, by me.

Re: OpenCity Revival, by me.

Postby DGMurdockIII » 20 Oct 2016, 20:03

i like the idea of this very much we need a good open source city building game that is active in development
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Re: OpenCity Revival, by me.

Postby ChristopherH » 29 Oct 2016, 20:34

Just so you all know, I haven't forgotten about this, real life has just been getting in the way.
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Re: OpenCity Revival, by me.

Postby DGMurdockIII » 12 Feb 2017, 01:10

hope this gets updated i love this game but if not you might want to look in to helping this open source city building game citybound http://cityboundsim.com/
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Re: OpenCity Revival, by me.

Postby oln » 15 Feb 2017, 10:19

Citybound is a really interesting project that deserves it's own thread really.
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Re: OpenCity Revival, by me.

Postby Julius » 26 Mar 2017, 19:42

“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: OpenCity Revival, by me.

Postby farrer » 07 Apr 2017, 18:40

Julius {l Wrote}:http://opengameart.org/content/voxel-town-pack-lite

Looks very nice also.


The models are indeed great, but released only as (what I believe is) Unity format makes them almost useless for non-Unity games (which is the usual place for FLOSS games). Unless there is some converter from this format to .obj or any engine neutral one (which I'm unaware of).

(edit: misspelled)

Edit2: After request the author uploaded it (and also all other his works on OGA) in .FBX with textures :D
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Re: OpenCity Revival, by me.

Postby ChristopherH » 02 Jul 2017, 12:17

I sent an email across to the Energy Tycoon developer yesterday who told me I am free to use the art assets from that game in this as long as I credit Peter Schiessl who is the author of the work.
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Re: OpenCity Revival, by me.

Postby Julius » 02 Jul 2017, 12:36

ChristopherH {l Wrote}:I sent an email across to the Energy Tycoon developer yesterday who told me I am free to use the art assets from that game in this as long as I credit Peter Schiessl who is the author of the work.


Please confirm that he is indeed fine with a proper license that is in effect what he means, i.e Creative Commons Attribution (CC-by). Otherwise you end up with a very unclear situation regarding the copyright status of those assets.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: OpenCity Revival, by me.

Postby ChristopherH » 05 Jul 2017, 20:59

Ok I will speak to his brother when he is back from his holiday.
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Re: OpenCity Revival, by me.

Postby DGMurdockIII » 11 Jul 2017, 20:35

i hope you do get somewhere with this you shold join #opencity on freenode irc server talk to the creator of opencity he would love to hear your doing this
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Re: OpenCity Revival, by me.

Postby GunChleoc » 12 Jul 2017, 10:33

Here is another city builder called LinCity NG, which got stalled when they got hit by a shutdown of their repository host (twice!)

https://github.com/lincity-ng/lincity-ng

There are a few commits this year, so it's not completely dead yet.
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Re: OpenCity Revival, by me.

Postby ChristopherH » 21 Sep 2017, 23:09

Hello everyone, I have been given permission to license this under a creative commons license, what is the most appropriate CC license to use that is compatible with the GPL?
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Re: OpenCity Revival, by me.

Postby Julius » 22 Sep 2017, 12:46

Code and assets are generally considered sufficiently separate that you don't need to worry too much about compatibility. But if you want to be on the safe side (IANAL):
CC-by and CC0 are compatible and the most recent CC-by-SA as well, see:
https://www.fsf.org/blogs/licensing/cre ... -version-3

Edit: cleaned thread of unnecessary trolling and responses to that.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: OpenCity Revival, by me.

Postby ChristopherH » 24 Sep 2017, 20:20

Thank you for your response Julius.

I appreciate everyone's help and of course Michael who made Energy Tycoon, I will get started on this.
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