OpenCity Revival, by me.

Re: OpenCity Revival, by me.

Postby DGMurdockIII » 20 Oct 2016, 20:03

i like the idea of this very much we need a good open source city building game that is active in development
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Re: OpenCity Revival, by me.

Postby ChristopherH » 29 Oct 2016, 20:34

Just so you all know, I haven't forgotten about this, real life has just been getting in the way.
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Re: OpenCity Revival, by me.

Postby DGMurdockIII » 12 Feb 2017, 01:10

hope this gets updated i love this game but if not you might want to look in to helping this open source city building game citybound http://cityboundsim.com/
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Re: OpenCity Revival, by me.

Postby oln » 15 Feb 2017, 10:19

Citybound is a really interesting project that deserves it's own thread really.
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Re: OpenCity Revival, by me.

Postby Julius » 26 Mar 2017, 19:42

“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: OpenCity Revival, by me.

Postby farrer » 07 Apr 2017, 18:40

Julius {l Wrote}:http://opengameart.org/content/voxel-town-pack-lite

Looks very nice also.


The models are indeed great, but released only as (what I believe is) Unity format makes them almost useless for non-Unity games (which is the usual place for FLOSS games). Unless there is some converter from this format to .obj or any engine neutral one (which I'm unaware of).

(edit: misspelled)

Edit2: After request the author uploaded it (and also all other his works on OGA) in .FBX with textures :D
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