
Hello everyone,
A few month ago I started a fork of "Rise of the Triad... for Linux!" named ElOscuro.
Rise of the Triad: Dark War is an old FPS made by Apogee Software. The engine is based on Wolfenstein 3D's source code.
If you never heard of that video game, please go see this review by LazyGameReviews!
The goal I have in mind is to apply Yamagi Quake II's philosophy to the Rise of the Triad source code, which includes having a very clean, modern and understandable codebase, fixing bugs, refactoring ugly code and leave the gameplay untouched.
While some of you may feel this is a very boring project, it's actually quite interesting to dig into 20yrs old C code and see what can be easily improved or fixed.
Unfortunately, I've been running this project all alone for a few month and I'm getting bored of it.
Therefore, if you are C programmer, even if you're not very talented, I invite you to take a look at the source code and (why not) participate to the project.
Any commit will be appreciated.
ElOscuro is also looking for ideas and suggestions from you. Don't hesitate to post anything that comes accross your mind here.
The project is hosted at GitHub:
https://github.com/grrk-bzzt/ElOscuro

ElOscuro only work with the Site Licence version or Rise of the Triad. The Shareware version or any other version is not and won't be supported.
You can buy a Site Licence copy of Rise of the Triad at GOG.com for $6.
http://www.gog.com/game/rise_of_the_triad__dark_war