Vertigo is an arcade game that is completely free, open-source and cross-platform. I built it using Ogre and BulletPhysics. I have released the linux package today and I must admit I have little experience with deploying Linux games / applications. I tested it on Ubuntu 10.04, 10.10 and Debian Lenny.
Technically, the package contains the game's binary, the assets, and all the dynamic libraries (.so) it requires. You need to use the bash script to run the game which basically manipulates the LD_LIBRARY_PATH to point at the directory that contains the libs. This is the best and most flexible method of deployment I found, contrary to statically linking (which conflicted with some licenses and made the executable ridiculously huge) and packaging it in a .deb. The problem with the last is that Ubuntu's repository's Ogre3D version is old and not compatible with the one I'm using, thus building it is impossible unless you build Ogre yourself.. Any suggestions or feedback about this deployment method is well appreciated.
The gameplay in a nutshell
You are a probe which is set with 2 shields to protect from fire and ice drones, but only 1 shield is active at a time. You will engage zones, each of which might have a different game mode and different objectives, and you'll be briefed once you're in. You have to flip shields in time to protect yourself, and you can possibly move left and right to avoid some obstacles. It's a pure reflex game, a brain teaser

Gameplay trailer
The trailer shows all 4 game modes and 3 of the camera modes. YouTube link
Screenies
You can see different states of the game in a couple of the zones below.




Links
Try it out! You can find everything at www.vertigo-game.com.
I hope you find it fun, and I'd love to hear any kind of feedback!
Cheers,
amireh