Scourge2

Scourge2

Postby charlie » 07 Mar 2011, 03:08

Scourge2, sequel to Scourge, is created using Java and Ardor3D.
(To discuss the merits of Java as a game programming tool, go here.)

Preview showing house transitions:
http://www.youtube.com/watch?v=sZXLT82aoqo

Code can be found here:
https://bitbucket.org/uzudil/scourge2

It's progressing nicely. You can already explore a rather large world. There's still a few things to land before it really becomes a playable game but the extra development agility gained by moving to Java/Ardor3D means that progress is much faster than with Scourge1. Also, using an existing 3D engine means that the game looks a lot nicer (lighting in Scourge2 is superior to Scourge1) and that the art pipeline is better (COLLADA/Blender-based models, Scourge1 was md2).
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Re: Scourge2

Postby farcodev » 13 Mar 2011, 15:21

It's cool to see that this project isn't dead
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Re: Scourge2

Postby rogerdv » 15 Mar 2011, 17:40

Keep the good work. I really enjoyed Scourge, except the times that the mission got stucked and the object I was looking for never appeared.
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Re: Scourge2

Postby charlie » 16 Mar 2011, 13:59

Split out the Java love/hate talk. See here.
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