Godot 4 combat prototype almost finished

Godot 4 combat prototype almost finished

Postby rogerdv » 29 Dec 2022, 17:13

Some weeks ago I presented this project, and now I can officially announce that it has almost reached finished status. That means we wont be adding more features and will spend only a week polishing combat. So far, theprototype includes: pathfinding (with proper raycast to put the character on the floor), melee/range combat, item and ability use, and scene change. It requires Godot 4 beta 10.
Enjoy!
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Re: Godot 4 combat prototype almost finished

Postby Julius » 29 Dec 2022, 19:10

Sounds promising. Is it single-player only?
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Re: Godot 4 combat prototype almost finished

Postby rogerdv » 31 Dec 2022, 03:35

This prototipe is just a prototype. The final game will be single player, but that depends on getting a larger team and a publisher to fund it.
Please notice that some details are unfinished and not the right solutions (like the AnimaitonTree). Also, maybe a simpler solution not based on weapon collisions would be better for this type of game (collision is recommended for third person action game). And Im working on a video!
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Re: Godot 4 combat prototype almost finished

Postby freem » 05 May 2023, 07:26

Are there some screenshots or videos somewhere? The process of cloning and compiling a game just to check how it looks is a bit heavy.
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Re: Godot 4 combat prototype almost finished

Postby freem » 06 Jun 2023, 19:30

freem {l Wrote}:Are there some screenshots or videos somewhere? The process of cloning and compiling a game just to check how it looks is a bit heavy.


https://www.youtube.com/watch?v=qwN0h9tGchA
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