dulsi {l Wrote}:Player animation is not really a walk cycle. More like random twitching. It runs even if not moving.
The "obstacles" in the game are mushrooms. It has a four frame ani
mation that is not currently used. I substituted different graphics and it was a blur. The game is running at 50fps. The animation frame is changed every time the screen is displayed. At that speed any animation is basically useless.
It sounds like the animation in your game may be running too quickly, which is causing the twitching and blurriness in the graphics. To address this, you may need to slow down the animation by increasing the time between each frame change. This can be done by adjusting the code that controls the animation so that it updates at a slower rate.
In addition, it might be helpful to consider adding more frames to the animation for the obstacles (mushrooms) to create smoother movement. Four frames may not be enough to achieve a smooth animation at 50fps. Increasing the number of frames in the animation will give you more control over the movement of the obstacles and can help to create a more visually appealing experience for the player.