Danimal {l Wrote}:Thanks for all your feeedback and patience Ffaf, from all our conversations i get this:
- Bigs maps are disliked, not because of size, but from having enemies everywhere
- I forgot about Dink, i will have to give him his great destiny yet.
- Clearer directions to blacksmit at the start and innkeeper later.
- Difficulty, enemy depopulation would help, also shortening how much they follow you when aggroed, "safe zones" inside maps without enemies
- Cut down the number of monsters on cellar to just a handful
- Pasive skills available at start to spend those first 2 points, its a pity but thats the only solution
Im sorry about the versions thing at the start, i didnt account for the engine changing so much; thankfully its fully working now. I made a bundle for windows but have no idea how to for linux users. That takes me to another point, i would like more people to play it; how do i go about it? first thing would be convincing Dorkster to update homepage and including engine update and mod. Where else can i post it? Free Game Dev blog? already on Oga, what more pages dedicated to Foss are there?
Lastly, im happy you liked it, i poured many hours into it and would like to expand it, but i wont find the will to if it just goes unseen.
Pd. Did you get the the "Travel spell" or kill the forgotten hero?
I agree with Julius on promotion: Reddit, itch.io, twitter are a great. Then there are online publications, once the game is finished you can see if you can get picked by one of those.
I *did* get the travel spell, but I did *not* kill the forgotten hero, how to do that?
Keep doing the good work, this is an ace of a game!