Fediverse enabled microblogs about FOSS game developments

Fediverse enabled microblogs about FOSS game developments

Postby Julius » 18 Jul 2018, 23:18

Hi everyone!

You might have seen over at the FGD projects forum that we are experimenting with a federated microblogging system at https://social.freegamedev.net
It works with a software called HubZilla: https://hubzilla.org
The coolest features about it is that it can interact with GNUSocial and Mastodon instances easily. Also cool is the nomadic identity feature which allows to migrate your account between servers with a few clicks.
A nice overview of the system can be found here: https://medium.com/we-distribute/the-do ... 2204177d4e

If you want to learn more about the so called fediverse of interconnected apps, check out this page: https://fediverse.party/

As a start I migrated the planets to this new system, meaning that besides subscribing to them via RSS, you can also use your favorite microblogging system and even comment on and share entries.
Have a look at them here:
https://social.freegamedev.net/channel/planet
https://social.freegamedev.net/channel/devplanet

In addition I am experimenting with using it for the blog and there is also a general discussion section:
https://social.freegamedev.net/channel/freegamer
https://social.freegamedev.net/channel/freegamedev

For now we are not quite ready yet to open it up for public registration (mainly due to EU data-protection requirements), but you could get an Mastodon account for example at on of these places:
Edit: Feel free to register here: https://social.freegamedev.net/register
Or get a Mastodon account for example here:
https://mastodon.gamedev.place/
https://gamemaking.social/
And follow the above channels to interact with them through Mastodon. There are also a few open GNUSocial instances that would work. If you know a game-dev related one, please share ;)

Or maybe even better: get an account at one of the existing public hubzilla site: https://social.freegamedev.net/pubsites as you will be easily able to migrate your account to the freegamedev.net server later on.

So any general feed-back is appreciated and please share your (or any other relevant) fediverse account here :) Thx!

P.S.: I have a few other (chat related) experiments in the cooker to be revealed soon...or not ;) Lets see how it goes.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Fediverse enabled microblogs about FOSS game development

Postby Julius » 02 Aug 2018, 18:54

*chirp* Not too much excitement about this I see ;)

Anyways... feel free to register an account now: https://social.freegamedev.net/register
(For now public accounts are a bit limited in their service level, but you can easily migrate to a different HubZilla site or set up your own if you are a really heavy user)

The chat stuff is postponed for a few weeks until I find the time to set it up completely. But my experiments with XMPP and IRC bridges are promising. Accounts will be hopefully linked to the Hubzilla site (sorry, but it is highly unlikely that we will ever get them to connect to this forum's database).
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Fediverse enabled microblogs about FOSS game development

Postby SecureUvula » 03 Aug 2018, 16:23

I saw this and forgot about it. I've posted as Activated Onion about the physics code I'm preparing for LD42.
Itch: https://activated-onion.itch.io/

"Not only does he do it for free, he doesn't do it at all."
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Re: Fediverse enabled microblogs about FOSS game development

Postby Julius » 04 Aug 2018, 15:44

Woot, two new members already :)

By the way: can anyone comment on how well it runs? What about javascript dependence? I am on a somewhat crappy connection right now, so I can't really test it much myself.

P.S.: Did you have to enable ActivityPub federation in the settings manually, or is it enabled by default?
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete” - Buckminster Fuller
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Re: Fediverse enabled microblogs about FOSS game development

Postby SecureUvula » 05 Aug 2018, 04:09

It runs fine for me over Tor. Tor Browser blocks a ton of stuff like WebGL, WebSockets, WebRTC, etc., mostly due to security or because Tor can't proxy UDP.

I ended up turning JS on cause it seemed like image uploads don't work well without it.
Itch: https://activated-onion.itch.io/

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