Re: is there a need of 3d art assets to make for compelling
Posted: 08 Sep 2017, 18:51
charlie {l Wrote}:What bit of Uebergame is AAA quality?
Level design for example, that is what I'm best at and got ~5 years of experience in, so I'm quite confident that I can compete with the best now. Some very big and popular games at the moment have some relatively bad level design that I could do much better.
My scenery modeling is also close to professional level now.
So those parts of Uebergame are pretty much as good as they can get.