Duion {l Wrote}:why is almost every open source game a clone of some proprietary game?
eugeneloza {l Wrote}:Duion {l Wrote}:why is almost every open source game a clone of some proprietary game?
And why almost every proprietary game is a clone of some other proprietary game?
Lyberta {l Wrote}:Also I think that some of us would not play proprietary games but would want to see free versions. I enjoyed FreeDoom when I played it about 6 months ago even if I never played any Doom game.
onpon4 {l Wrote}:I think the more pertinent question is why some games don't stray far enough from their inspiration to distinguish themselves. I think that has mostly to do with how they're presented initially. When you introduce something as "open source X", you constrain yourself to X because it makes deviations look like a problem. This is why I was firm in saying that Hexoshi is not a clone of Metroid.
Duion {l Wrote}:list some of the most popular proprietary games right now
I think they labeled themselves as clones because they ARE clones and they did it, because they had no creativity and no idea on their own.
c_xong {l Wrote}:There's a very large overlap between the retro gaming and open source gaming communities. This is because the open source model makes it easier to cater to retro gamers - the IP issues are clearer, and a dedicated fanbase can collaborate on open projects (as opposed to convincing skeptical, profit-driven execs). Still, it does happen sometimes, witness the numerous "HD remakes" or products like the NES classic in recent years.
The point is to recreate (clone, remake) something nostalgic for modern platforms, and maybe fix its obvious flaws. For this demographic, cloning is the point, and not because they lack creativity.
If you want to know why open source games are less creative, pointing to things like osgameclones.com is missing the point. Instead you should look at game devs who do want to innovate, and ask why so few of them are choosing the open source model.
Yes I am asking here, since I could not find many open source game developers yet, I thought that this is the right plapce, but it looks no open source game developer visited here to give me an answer yet why they are doing clones.
Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game.
The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).
Duion {l Wrote}:Yes it does matter, since proprietary clones are a lot less common, proprietary games are the minority of all games released, while open source clones are the majority of all open source games released.
Duion {l Wrote}:But I don't think someone just wanted to reverse engineer it for fun, the intention was probably to remake the game form the reverse engineered code.
Wuzzy {l Wrote}:Once upon a time, some hacker liked a video game very much. But the great video game sadly happened to be non-free software. “That can't be! This game ought to be free.”, said the hacker. And thus a FOSS clone was born. The End.
You have to see it as a liberation.
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