This will ruin the surprise and will ultimately result into failure to capture players.
And, for example, if I play Hexoshi right now, I'm most likely never going to play again when it's finished.
andrewj {l Wrote}:I started reading the article, but it is not written very well. You describe what stateful games are, which is good, but then it seems to just devolve into various rants about what you don't like in different game genres.
There is nothing wrong with these games from the user standpoint but they are very hard to develop as free software. Usually, the player is captured by the unknown and plays the game to uncover the game world, this only works if the player haven't played the game before. However, free games are usually developed publically and player can build the game at any stage of development and see all it has to offer. This will ruin the surprise and will ultimately result into failure to capture players.
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