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Re: Xonotic developers are censoring servers via client-side

PostPosted: 20 Jun 2017, 23:04
by leilei
I know you love OA so much, and guess what? OA "censors" outdated, incompatible servers too! Oh those poor client mismatch errors........ 10 years of systematic oppression now.

Re: Xonotic developers are censoring servers via client-side

PostPosted: 21 Jun 2017, 12:06
by Lyberta
Deleted.

Re: Xonotic developers are censoring servers via client-side

PostPosted: 21 Jun 2017, 23:40
by leilei
OA runs virtualized gamecode too, and the code can be included in pk3 files. One of the old methods of automatically "patching" minor releases partially (not engine) were servers uploading patch pk3s to older clients, and it's possible for an 0.8.8 server to connect to a 0.8.1 server and the versa. However, it's not possible to connect from 0.8.x to 0.7.x because of the protocol number change and the pak0 data checksum differences... this is deliberate "censorship" and forcing this to work otherwise would be a very bad idea.