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Looking for open source golf games

PostPosted: 05 Dec 2016, 00:25
by DGMurdockIII
Is there any open source golf games not mini golf but full golf but I'll you know of mini golf ones you can list them as well

Re: Looking for open source golf games

PostPosted: 05 Dec 2016, 06:03
by O01eg

Re: Looking for open source golf games

PostPosted: 05 Dec 2016, 23:18
by DGMurdockIII
that is mini-golf / put put i was looking for full golf

Re: Looking for open source golf games

PostPosted: 06 Dec 2016, 12:58
by andrewj
I don't know of any open-source golf games.

It would be quite a neat project actually, OpenGameArt has enough bush/tree models and grass/water/sand textures and good skyboxes to make a decent looking golf course, and one of the open-source engines (like Darkplaces, maybe even Godot) would be adequate.

Re: Looking for open source golf games

PostPosted: 06 Dec 2016, 13:41
by charlie

Re: Looking for open source golf games

PostPosted: 11 Dec 2016, 03:35
by mdtrooper
GolfVR is made with a close source engine (unity3D). But it is a good list.

Re: Looking for open source golf games

PostPosted: 25 May 2017, 20:12
by DGMurdockIII
wow thanks i did not now those but im wondering if any other one have come out since then or are those still the only ones

Re: Looking for open source golf games

PostPosted: 21 Jan 2021, 01:31
by beefert
Golfmaster3d appears to contain malware for the .exe (already compiled) version of the game. Aside from that, the graphics appear to be pre-win98 era level stuff :(

I'm not here to ridicule anyone's work, especially since a skilled programmer could probably make that in less than a day. @DGMurdockIII, I'm interested in something similar but wanted to see if I could find or build something with a strong foundation in great graphics. I've built a small golf simulator using an IR sensor and a camera that can measure your swing and report the club head speed, ball speed, direction, and even calculate the spin. I don't have enough game-development experience though to tie the output of my program into a game-simulated shot. I would love to be able to do this though.