FaTony {l Wrote}:A single player game? What's the point? I've gone through the whole Debian games section and on average spent 10 minutes playing single player games. There is no point. It gets extremely boring after 1 or 2 levels.
A single player game? What's the point? I've gone through the whole Debian games section and on average spent 10 minutes playing single player games. There is no point. It gets extremely boring after 1 or 2 levels.
It takes me 70-300 hours to make a Red Eclipse map but it can easily lead to tens of hours of gameplay.
Now imagine a single player map. Same 70-300 hours to make, but what, 5, 10 minutes of gameplay? Once you finish it, you're done. You uninstall the game and never look back.
FaTony {l Wrote}:Maybe for extremely blocky undetailed 2d level. Try making a fully 3d detailed level. It would take at least 2 weeks in calendar time. When I was still developing maps for Team Fortress 2, I've heard from people whose maps were added officially that Valve pays 1000$ for geometry and 2000$ for custom assets. Yes, that's 3000$ per level.
I have yet to find a libre story driven game that I could bother completing the 2nd time. Freedoom was good enough to finish it but after that I immediately uninstalled it. Pingu - got to the ~6th tutorial level, got bored, uninstalled, SuperTux - got to the ~8th level, got bored, uninstalled. SuperTuxKart - finished 3 story races, got bored, found that multiplayer in local only, uninstalled.
I've only counted my time playing my map. Thankfully, Red Eclipse has stats. I count give a good estimate how much time people spent playing a map. So let's take my map Castle. It was played 185 times over the last 48 weeks. 1 round is 10 minutes. If we take first 3 pages to find out the average player count, we would get 6.11. Castle was added in 1.5 which was released 22 March 2015, it's been 88.1 weeks. now we can calculate the total time played: 20891 minutes or 348 hours. That's basically only in official server because it was the only one with stats enabled. You can easily multiply it by 2 or 3. This map took me 50-70 hours over the span of 2 months to make.
Yes, but you can't measure it, and if I would need to play the same single player level hundreds of times during development, I would quickly give up.
I just wanted that time will be spent on something that will be liked by more people.
onpon4 {l Wrote}: Any game developer should only work on the games they want to work on. If you act like a machine cranking out whatever you think will be popular or efficient to develop, then you will not enjoy what you are doing and that will consequently mean you will not produce anything great. It would be exactly the same as the uninspired crap that Hollywood cranks out every year. What's more, you can't even reliably do this without a lot of money, so you would be wasting your time regardless.
Users browsing this forum: No registered users and 1 guest