FaTony {l Wrote}:A single player game? What's the point? I've gone through the whole Debian games section and on average spent 10 minutes playing single player games. There is no point. It gets extremely boring after 1 or 2 levels.
A single player game? What's the point? I've gone through the whole Debian games section and on average spent 10 minutes playing single player games. There is no point. It gets extremely boring after 1 or 2 levels.
It takes me 70-300 hours to make a Red Eclipse map but it can easily lead to tens of hours of gameplay.
Now imagine a single player map. Same 70-300 hours to make, but what, 5, 10 minutes of gameplay? Once you finish it, you're done. You uninstall the game and never look back.
onpon4 {l Wrote}:First, you don't spend that much time making a single level. You're more likely to spend 1-2 hours than 70-300 hours. What you might spend 70-300 hours on is an entire campaign.
onpon4 {l Wrote}:Second, you're not going to complete something that took that long to make in 5-10 minutes. Try 1-5 hours. Not only would it be absurd to work on something that can be beaten in 5 minutes for hundreds of hours (that's a month of full-time work!), no player is going to get through a game in the fastest time possible on his first playthrough.
onpon4 {l Wrote}:Third, the behavior you describe of playing a game once and then throwing it away is not normal. If you like the game, you're going to play it more than once. I must have played The Ur-Quan Masters dozens of times, and I couldn't tell you how many times I've played Project: Starfighter.
onpon4 {l Wrote}:Fourth, multiple people can play the same single-player game. Even if a game really does only give anyone who plays it 10 minutes of enjoyment, which means it's a short and mediocre game at best, that's over 150 hours collectively if just 1000 people play it. Start plugging in realistic numbers and you can see how incredibly deflated your numbers are. Take your SuperTux example; if SuperTux gives everyone who plays it 2 hours of enjoyment, and there are 10,000 such people, that's 20,000 collective hours of enjoyment.
onpon4 {l Wrote}:Fifth, these numbers don't even matter anyway. You can't measure how worthwhile a game is by how much time people spend playing it. How worthwhile it is depends on something much more subjective: whether or not you enjoyed playing it, and to what extent.
FaTony {l Wrote}:Maybe for extremely blocky undetailed 2d level. Try making a fully 3d detailed level. It would take at least 2 weeks in calendar time. When I was still developing maps for Team Fortress 2, I've heard from people whose maps were added officially that Valve pays 1000$ for geometry and 2000$ for custom assets. Yes, that's 3000$ per level.
I have yet to find a libre story driven game that I could bother completing the 2nd time. Freedoom was good enough to finish it but after that I immediately uninstalled it. Pingu - got to the ~6th tutorial level, got bored, uninstalled, SuperTux - got to the ~8th level, got bored, uninstalled. SuperTuxKart - finished 3 story races, got bored, found that multiplayer in local only, uninstalled.
I've only counted my time playing my map. Thankfully, Red Eclipse has stats. I count give a good estimate how much time people spent playing a map. So let's take my map Castle. It was played 185 times over the last 48 weeks. 1 round is 10 minutes. If we take first 3 pages to find out the average player count, we would get 6.11. Castle was added in 1.5 which was released 22 March 2015, it's been 88.1 weeks. now we can calculate the total time played: 20891 minutes or 348 hours. That's basically only in official server because it was the only one with stats enabled. You can easily multiply it by 2 or 3. This map took me 50-70 hours over the span of 2 months to make.
Yes, but you can't measure it, and if I would need to play the same single player level hundreds of times during development, I would quickly give up.
onpon4 {l Wrote}:If that's the case, you're comparing apples to apple trees. The conclusion this supports is that working on any 3-D game is not particularly worthwhile unless there are a lot of people playing it. It has very little to do with whether it's single-player or multi-player.
onpon4 {l Wrote}:Then you clearly don't like any of these games all that much. Perhaps you just don't like to play games by yourself. But not everyone feels the same way as you. A lot of people really do like playing single-player games.
onpon4 {l Wrote}:Great, so that map is a map that people collectively got a lot of enjoyment from. This has nothing to do with whether or not it's worthwhile to make single-player games.
onpon4 {l Wrote}:I think it's a given that you should only develop games that you like. I would have gone insane if I wasn't making ReTux my new favorite side-scrolling platformer, and I thoroughly enjoyed playing its levels over and over again. Again, just because you don't enjoy something doesn't mean that no one enjoys it.
I just wanted that time will be spent on something that will be liked by more people.
onpon4 {l Wrote}: Any game developer should only work on the games they want to work on. If you act like a machine cranking out whatever you think will be popular or efficient to develop, then you will not enjoy what you are doing and that will consequently mean you will not produce anything great. It would be exactly the same as the uninspired crap that Hollywood cranks out every year. What's more, you can't even reliably do this without a lot of money, so you would be wasting your time regardless.
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