If you're using a font which has licensing problems, you shouldn't be using that font. Lots of systems (like Debian and Fedora) just won't have it if that's the case. There are plenty of libre fonts to choose from.
And a font's copyleft clause doesn't relate at all to a game using the font, because the font is a separate work distributed alongside the game program, not a part of the game program.
Usually the legal workaround is to prerender the font to a bitmap and just use the bitmap
I'm not aware of any patents on font formats, and even if they exist, I don't want to know about them. Ignorance is actually a legitimate (partial) defense against claims of patent infringement, and given how numerous and ridiculous software idea patents can be, it's a programmer's best defense to remain ignorant of as many of them as possible. (Ironic, since the whole point of the patent system was to get people with good ideas to publish them, but that's the insanity of software idea patents, of course.)
But for restrictive copyright licenses, using a bitmap version may or may not help depending on jurisdiction. Font faces cannot be copyrighted in the U.S., so a basic raster graphic version of a font face will not cause you trouble there. But for example, my understanding is they are copyrighted in the U.K.
"disk space is hardly anything its okay" is not an excuse to everything, and being against bloat doesn't imply it's for dinosaur computer development only.
The justification for distributing font files with games hasn't been expressed in this thread, but it isn't "disk space is hardly anything its okay". It's "there is absolutely no standard whatsoever for what system fonts are available, and if I try to use a system font that's unavailable, the visuals of the game could be completely ruined depending on what font actually ends up being used". It's exactly the same reason PDFs embed the fonts they use. If you want to make sure something that includes text looks exactly the same on every system, including the font is usually the most efficient way to do it.