Interesting editorial here:
https://www.phoronix.com/scan.php?page= ... -Faltering
(Yeah I know, that this is partially a typical Phoronix click bait )
What are your thoughts on this? I have my own ideas, but I would like to hear your's first
andrewj {l Wrote}:The last engine to be open-sourced by a company was (I believe) the Doom3 engine, which was used 11 or so years ago for the Doom3 game
andrewj {l Wrote}:Neverthess I am sure people will continue to make *decent* open source games. Hopefully everyone else can lower their expectations a bit to enjoy them
jcantero {l Wrote}:Larabel also only understands games from a benchmarker point of view (part of his business). He seems to think that the quality of a game is measured by the number of millions of triangles that it can push to the GPU, even if it's boring to death.
jcantero {l Wrote}:Larabel also only understands games from a benchmarker point of view (part of his business). He seems to think that the quality of a game is measured by the number of millions of triangles that it can push to the GPU, even if it's boring to death.
Julius {l Wrote}:Art requirements certainly is an issue ('realism' has become too time intensive, and 'stylized' is often difficult to do with multiple contributors), but I don't think that is the main issue. In fact the pool of more or less usable/adaptable art assets has increase a lot over the recent years (with the rise of OGA, Blendswap etc.) but they are hardly used.
Anyways... looking forward to more opinions on this
Julius {l Wrote}:Ah, no... I think Ufo:Ai and other similar 'old' projects (Vegastrike, Summoning Wars etc.) suffer from engine cruft and lack of tools. This was/is a big problem for older open source projects that were based on hardly existing platforms and then no-one ever wanted to do the non-fun parts of writing tools etc.
This is certainly a problem for some FOSS games, but overall it does not explain the decline of interesting new projects or the lack of new 'highlight' FOSS games.
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