themightyglider {l Wrote}:I think the most projects that are started by one person stay one person projects because everyone else want to work on his/her stuff as well. Thats some kind of problem with creative people.
In my first big project, I was desperately looking for artists and programmers to help. 3 years I worked alone, then a first joined, in the next years some more.
My findings:
- Your project must show some maternity, people join once they believe in the future of the project, not before
- You must beg for help, always and everywhere
- Prepare to do the core of the project all by yourself
- It helps if you can offer something. In this case I offered each helper a place in the game where they could show off with some graphics and a message that the player will see when they inspect the place. I offered to make graphics for those who could not make their own. Not all wanted it, but at least I could make an offer. An offer always shows good will.
In soviet russia, code debugs you.