Wesnoth team looking for developers

Wesnoth team looking for developers

Postby Akien » 25 Jul 2015, 14:56

Hi there,

Since there are a good number of experienced programmers here, you might be interested in the recent Wesnoth announcement about their dire need for new developers: http://wesnoth.org/

We all have a lot on our plates with the games we're working on, but who knows... Wesnoth is probably one of the top-quality open source games that brought many of us to libre gaming ;)
Godot Engine project manager and maintainer.
Occasional FOSS gamedev: Lugaru, OpenDungeons, Jetpaca, Minilens.
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Re: Wesnoth team looking for developers

Postby jcantero » 26 Jul 2015, 17:24

A possible approach to the general problem:

Sharing of code is one of the main advantages of free/libre/open source software. Theoretically, it should allow developers not only to spend less time and effort writing (the same) code, but also share the knowledge (best practices) and the burden of maintenance between several people (more resistant to key people losing of interest, ...). Granted that there are some issues (licensing, the programming language(s) of choice) but nothing that can't be resolved. Obviously, games tend to be very specific, but also tends to use certain common components (at least in games of the same or similar genre or mechanic), so there is potential of code reuse, shared development and shared mantienance.
Last edited by jcantero on 27 Jul 2015, 16:03, edited 1 time in total.
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