by jcantero » 26 Jul 2015, 17:24
A possible approach to the general problem:
Sharing of code is one of the main advantages of free/libre/open source software. Theoretically, it should allow developers not only to spend less time and effort writing (the same) code, but also share the knowledge (best practices) and the burden of maintenance between several people (more resistant to key people losing of interest, ...). Granted that there are some issues (licensing, the programming language(s) of choice) but nothing that can't be resolved. Obviously, games tend to be very specific, but also tends to use certain common components (at least in games of the same or similar genre or mechanic), so there is potential of code reuse, shared development and shared mantienance.
Last edited by
jcantero on 27 Jul 2015, 16:03, edited 1 time in total.