It is possible to port Ikemen?

It is possible to port Ikemen?

Postby 3xcl4m4t10n » 20 Apr 2015, 09:04

Hello people,

Just here trying to learn a little more about the huge "port-world" :D. I was wondering if Ikemen can be "easily" port in theory to pandora. As I can see at the .txt it use:

glew32.dll, libfreetype-6.dll, libogg.dll, libvorbis.dll, libvorbisfile.dll, lua52.dll, SDL2.dll, SDL2_image.dll, SDL2_ttf.dll, zlib1.dll

As far that i know, all these libraries are compatibles. Also it use LUA, but the thing that disconcert me is that there's no Linux port yet available. I don't know if it is because it is a non-well known software or whatever, but nowadays is the more advance and compatible MUGEN clone that exist.

I am pretty curious in order to know if a theoretical port would be possible, at least, for Linux, optimal, for Pandora. And yes, I know that "everything" is portable and blah, blah, blah, but you know, i am talking a relative easy port ;D.

The website:

http://sourceforge.jp/users/supersuehir ... /FrontPage
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Re: It is possible to port Ikemen?

Postby eugeneloza » 20 Apr 2015, 09:22

It looks like it just uses SDL2 and common libraries. Those should work fine for Linux.
In Debian the dependencies will look like:
zlib1g (= zlib1.dll)
zlib1g-dev
libvorbis (= libogg.dll libvorbis.dll libvorbisfile.dll)
libvorbis-dev
libfreetype6 (= libfreetype-6.dll)
libfreetype6-dev
You will also need dev version of OpenGL drivers for your videocard. In general case it is libgl1-mesa-dev. (=glew32.dll)

lua52.dll see like this https://packages.debian.org/search?keyw ... lla-search

SDL2.dll, SDL2_image.dll, SDL2_ttf.dll are part of SDL2; see here https://packages.debian.org/search?suit ... words=sdl2
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Re: It is possible to port Ikemen?

Postby andrewj » 20 Apr 2015, 09:40

What language is this written in? All I see are "SSZ" files which I have never heard of before, and the code looks very unfamiliar.

P.S. this looks like a mod of M.U.G.E.N (requiring it to be usable) -- right?
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Re: It is possible to port Ikemen?

Postby 3xcl4m4t10n » 20 Apr 2015, 11:23

Yes @andrewj, it is a MUGEN clone, the only one real project of a MUGEN engine clone and the only one that continue on developing. About the SSZ file, i have been investigating a little more and found this:

http://sourceforge.jp/projects/ssz/

And Google Translate brings me this:

S-SIZE is Itapurita compile-time execution of static typing.
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Re: It is possible to port Ikemen?

Postby onpon4 » 20 Apr 2015, 12:48

I don't know about being actively developed, but PainTown includes a M.U.G.E.N. clone. So that could be salvaged.
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Re: It is possible to port Ikemen?

Postby andrewj » 20 Apr 2015, 14:06

Since the game is written on a new programming language (made by the same guy) and everything is in japanese, I think the answer to your original question is "no", this game would be very difficult to port.

P.S. Paintown is quite notorious for containing a lot of ripped resources.
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Re: It is possible to port Ikemen?

Postby 3xcl4m4t10n » 20 Apr 2015, 14:32

Paintown implemation of the MUGEN engine is a "Painass": It have a terrible support and it have been stopped for like 2 or 3 years so it's not a realistic alternative. Thank you for all the information! I have open a ticket on the Ikemen website asking for a Linux port :P.
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