by eugeneloza » 14 Feb 2015, 06:01
Maybe I didn't understand the question correctly, but... the gameplay (you call dynamics, however, the game may be e.g. turn-based) is the most important part of most games. E.g. few know the story behind 'doom', its the gameplay people liked it for. On the other hand there are story-driven games. Like many (but not all) RPGs, quests, etc. You really don't need a cool story for a side-scroll shooter. Some will even find endless dialogs and cutscenes as boring. But a quest game without a story is like a rider without head.
At this point I'm working on two game projects: Project Helena (gameplay-driven game) and Decoherence (story-driven game). The development process is dramatically different while both of them are in the similar genre: Turn-based/phase-based RPGs.
It doesn't mean that story is not important in gameplay-driven game. But if you take away the story, the game doesn't loose much.
And gameplay is very important in a story-driven game. But if you take away the gameplay, It'll still be a playable game just for the story.