gouessej {l Wrote}:As Julius wrote, some WYSIWYG editors are nice for prototyping but in my humble opinion, you can't drive everything simple to express without making some simplifications in the supported game design or without making some aspects scriptable.
True, but what I actually meant is that "catch them all" scene editors either become extremely complex (and thus difficult to use) or do not really allow the work-flow necessary for certain game types. A proper RTS level editor is something completely different that an FPS level editor, and having a tool that can do both is just not a good idea at all.
“Reality is that which, when you stop believing in it, doesn’t go away.” - Philip K. Dick