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Remix This GPLv3/CC-BY-SA free game

PostPosted: 18 Jul 2010, 01:31
by dto1138
Hi folks, thanks for welcoming me to the forum.

I have a free (GPLv3 for code, and CC-BY-SA for graphics/sound/music) puzzle combat game called XONG.
I have just announced a contest for people to download and remix XONG and share their remixes/redesigns.
The page is at http://dto.github.com/notebook/remix-this-game.html
There will be no winner, it's just a fun experiment.

What do people think?

Re: Remix This GPLv3/CC-BY-SA free game

PostPosted: 18 Jul 2010, 02:12
by qubodup
This sounds awesome, but the formulation "there will be no winner" is horrible. How about you vote for a winner in the end but there will be no "prize"? :)

Re: Remix This GPLv3/CC-BY-SA free game

PostPosted: 18 Jul 2010, 12:40
by Julius
Hmm, maybe it's me but I couldn't get it to run on Linux. I did what was described in the binary-readme but it still switches to some debug mode and refuses to run.
(it is also not clear how to edit that configuration file, since it seems to be pointing to some engine directories which are not in the xong distribution)

For the remix you should make it more evident that the game is based on 16x16 sprites and is just pseudo ASCII.

Re: Remix This GPLv3/CC-BY-SA free game

PostPosted: 18 Jul 2010, 14:54
by dto1138
Hi, the game can be a bit tricky to get running on Linux. The .xe2rc config file should go in your home directory, and with regard to the paths you mention----change the path to point to the directory where you installed Xong. So for example if it's in ~/src/xong-1.4, you'd put (setf *module-directories* '(#P"/home/julius/src/xong-1.4/")) and don't forget the trailing slash.

The other problem is SDL library symlink name issues---usually installing the libsdl-*-dev packages will work.

Can you paste the specific error message?

Re: Remix This GPLv3/CC-BY-SA free game

PostPosted: 25 Jul 2010, 12:38
by Julius
Ok go it to run without the dev packages, but with the rc file as you mentioned. The main error I did was that I though I needed a .xe2rc directory for the configuration etc. like it is normally done in Linux.

Re: Remix This GPLv3/CC-BY-SA free game

PostPosted: 25 Jul 2010, 13:51
by Julius
Hmm, I have a pretty cool idea for a remix, using these elemental sprites:
http://opengameart.org/content/twelve-1 ... elementals
and colorized versions of these ground tiles:
http://opengameart.org/content/old-frogatto-tile-art

But IMHO with out support for movement/directional sprites for the enemies and the main character, and the ability to have border and randomized center sprites for the color blocks it would not look very good at all.
However I have no idea how to code in LISP (and honestly I lack the motivation to spend too much time on it).