Remote Hackathon idea for game developers / users

One week ago, I went to the FSF hackathon for the Gnu 30th anniversary. There, I tried to compile Gnash (the free software flash player replacement) on my laptop. I ran into a lot of issues with libraries. Fortunately, a lot of people were there to help me including the project maintainer. As I result, I eventually got it to compile, and I was able to get it to run latter and play most flash things. The project maintainer felt that was helpful to test the compile and install process to see if there were any issues he missed or needed to fix.
What I am proposing is we have a virtual hackthon for various free software games that need some work. The games must compile and run on at least one (the developers) computer. Others will try to download and install, either from the version control and/or the latest release of the game and see if they can get it to compile and run and if they run into any issues. I'm thinking we could have some sort of on going schedule and put in 2-3 games per week. (one with lower system requirements such as a laptop from 2005, and one with higher system such requirements such as 3d graphics and possibly one with requirements somewhere in the middle so everyone can participate) The developers/mantainers would sit in irc all day and be free to answer any questions that come up about the compile and install process and try to troubleshoot the issues if anything goes wrong (that it probably will since they most likely only tested it on their own computers/distros)
I'm thinking this could be helpful for the purpose of troubleshooting issues, preparing a game for a new release, preparing a game for packaging, and more importantly involving a wider community of people in free software games development. That is why I suggested only 2-3 games per weekend, because it would be hard to do more than that particularly if issues get to be significant. I'm thinking weekends because typically during the week people get free and different times and live in different time zones. We should probably discuss the details more, and developers would pick the best weekend to make themselves available. It is also helpful to have a bunch of other people trying to compile it and run it at the same time to see if they are running into the same or different issues.
What I am proposing is we have a virtual hackthon for various free software games that need some work. The games must compile and run on at least one (the developers) computer. Others will try to download and install, either from the version control and/or the latest release of the game and see if they can get it to compile and run and if they run into any issues. I'm thinking we could have some sort of on going schedule and put in 2-3 games per week. (one with lower system requirements such as a laptop from 2005, and one with higher system such requirements such as 3d graphics and possibly one with requirements somewhere in the middle so everyone can participate) The developers/mantainers would sit in irc all day and be free to answer any questions that come up about the compile and install process and try to troubleshoot the issues if anything goes wrong (that it probably will since they most likely only tested it on their own computers/distros)
I'm thinking this could be helpful for the purpose of troubleshooting issues, preparing a game for a new release, preparing a game for packaging, and more importantly involving a wider community of people in free software games development. That is why I suggested only 2-3 games per weekend, because it would be hard to do more than that particularly if issues get to be significant. I'm thinking weekends because typically during the week people get free and different times and live in different time zones. We should probably discuss the details more, and developers would pick the best weekend to make themselves available. It is also helpful to have a bunch of other people trying to compile it and run it at the same time to see if they are running into the same or different issues.