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Dead Meets Lead open sourced

PostPosted: 26 Oct 2012, 13:38
by Cire

Re: Dead Meets Lead open sourced

PostPosted: 26 Oct 2012, 15:11
by qubodup

Re: Dead Meets Lead open sourced

PostPosted: 27 Oct 2012, 12:30
by Julius
Yeah, graphics look nice, would be great if they where usable for other projects too.

Otherwise... a quick mono-port to Linux would be nice to have I guess.

Re: Dead Meets Lead open sourced

PostPosted: 30 Oct 2012, 15:42
by qubodup
I've updated the DeadMeetsLeadContent sub-project (which contains all those assets) with a license agreement (in the Readme.md). Basically everything is MIT except audio assets (sound fx and music) which is provided just for reference (so that you can build and run the original project).

http://www.desura.com/games/dead-meets- ... r/#3315613

Whee!

Re: Dead Meets Lead open sourced

PostPosted: 30 Oct 2012, 17:03
by ctdabomb
I don' think I get this. is the art also released under MIT? and that means that we can't upload to OGA but still use in our own games?

Re: Dead Meets Lead open sourced

PostPosted: 30 Oct 2012, 17:20
by Julius
MIT is very liberal, you can just relicense it yourself to whatever is compatilble with OGA (well, to any compatible license, CC-by for example should do the trick)... Be nice and put the original license in the description also though.