/usr/lib/libpng.a
/usr/lib/libpng.so
/usr/lib/libpng15.a
/usr/lib/libpng15.so
/usr/lib/libpng15.so.15
/usr/lib/libpng15.so.15.11.0
#0 0xb7fdd424 in __kernel_vsyscall ()
#1 0xb7c989d0 in ppoll () from /lib/libc.so.6
#2 0xb78960db in pa_mainloop_poll () from /lib/libpulse.so.0
#3 0xb7896889 in pa_mainloop_iterate () from /lib/libpulse.so.0
#4 0xb7edcb1d in ?? () from /lib/liballegro_audio.so.5.0
#5 0xb7ed4721 in ?? () from /lib/liballegro_audio.so.5.0
#6 0xb7ed46c2 in ?? () from /lib/liballegro_audio.so.5.0
#7 0x08062e2f in GraphicsManager::initialize (this=0x8080328, resx=1280, resy=720) at src/GraphicsManager.cpp:89
#8 0x08062b15 in GraphicsManager::GraphicsManager (this=0x8080328, _resx=1280, _resy=720) at src/GraphicsManager.cpp:29
#9 0x08058825 in Game::initialize (this=0x807bc40) at src/Game.cpp:190
#10 0x080633e9 in main (argc=1, argv=0xbffff2a4) at src/main.cpp:32
$ gdb ./FLAT
GNU gdb (GDB) 7.4.1
This GDB was configured as "i686-pc-linux-gnu".
Reading symbols from /home/qubodup/src/git/FLAT/out/FLAT...(no debugging symbols found)...done.
(gdb) r
Starting program: /home/qubodup/src/git/FLAT/out/FLAT
warning: Could not load shared library symbols for linux-gate.so.1.
Do you need "set solib-search-path" or "set sysroot"?
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/libthread_db.so.1".
[New Thread 0xb7341b40 (LWP 1736)]
^C
Program received signal SIGINT, Interrupt.
0xb7fdd424 in __kernel_vsyscall ()
(gdb) bt
#0 0xb7fdd424 in __kernel_vsyscall ()
#1 0xb7c929d0 in ppoll () from /lib/libc.so.6
#2 0xb79250db in pa_mainloop_poll () from /lib/libpulse.so.0
#3 0xb7925889 in pa_mainloop_iterate () from /lib/libpulse.so.0
#4 0xb7ed6b1d in ?? () from /lib/liballegro_audio.so.5.0
#5 0xb7ece721 in ?? () from /lib/liballegro_audio.so.5.0
#6 0xb7ece6c2 in ?? () from /lib/liballegro_audio.so.5.0
#7 0x08062df7 in GraphicsManager::initialize(int, int) ()
#8 0x08062add in GraphicsManager::GraphicsManager(int, int) ()
#9 0x080587ef in Game::initialize() ()
#10 0x080633b1 in main ()
qubodup {l Wrote}:gdb on my netbook (after having applied with 1024x600 in the source)...
- {l Code}: {l Select All Code}
$ gdb ./FLAT
qubodup {l Wrote}:The game window starts, inside the screen is only black. The window seems moved to the left/top (can't see window manager controls) and music plays. After a few seconds, audio in a da-da-da fashion and I see a no-explanation windows "problem" window (do you want to report this?). The music keeps playing without problems though.
qubodup {l Wrote}:On my netbook (FLAT does not run) I have 1024x600, intel graphics (open source), ALSA.
On my desktop (FLAT runs) I have 1920x1200, ati graphics (open source), PulseAudio (yes!)
MCMic {l Wrote}:Maybe allegro is only compliant with systems running pulseaudio
$ ./out/FLAT
Initialising Allegro...
Initialising Allegro primitives addon...
Initialising Allegro image addon...
Initialising Allegro font addon...
Initialising Allegro TTF addon...
Initialising Allegro audio addon...
^C
qubodup {l Wrote}:Also stops after "initialising allegro audio addon here.
It might be just faulty ALSA drivers being shipped with Arch Linux at the moment.
http://www.allegro.cc/forums/thread/610454 seems to be related.
[audio]
driver=openal
Cheeseness {l Wrote}:Does the workaround here help? http://www.allegro.cc/forums/thread/610415
Create a file called allegro5.cfg in the same folder as the FLAT binary, and add the following
- {l Code}: {l Select All Code}
[audio]
driver=openal
$ ./FLAT
Initialising Allegro...
Initialising Allegro primitives addon...
Initialising Allegro image addon...
Initialising Allegro font addon...
Initialising Allegro TTF addon...
Initialising Allegro audio addon...
Failed to initialize audio addon!
Setting normal state.
Erreur de segmentation
MCMic {l Wrote}:This is real hard. Any way of changing the controls? I got an azerty keyboard.
qubodup {l Wrote}:I made it! (latest git)
qubodup {l Wrote}:During the battle against the D***** I had the feeling that I was running into invisible walls all the time and I didn't have enough feedback on whether I was hitting the target or making any damage. Maybe I should have paid more attention to the length of the "chain" though.
qubodup {l Wrote}:There should be a sound for when you jump. A slightly modified skate sound should do it. Otherwise you never get a "feel" for jumping I think.
qubodup {l Wrote}:The end should have a many-particles explosion of the D*****!Bam boom bang!
MCMic {l Wrote}:Audio problem seems fixed.
MCMic {l Wrote}:We still can't set controls?
MCMic {l Wrote}:Also, using cmake with some install instruction would allow us to package it.
Users browsing this forum: No registered users and 1 guest