genres that don't get much
Posted: 30 Mar 2023, 19:33
If you browse apt downstream games or so, you'll usually see (and there's nothing wrong with having these):
- soccer game
- rally game
- puzzle (match 3, tetrominos, p*yo, etc)
- extremely id-influenced / literally id fps *cough*
- MMOs/MUDs
- platformers with snes inspiration / amiga execution
- breakanoids
- grand strategy
But what I want to do highlight stuff that I never see (or aren't aware of)
- 'couch' online games that don't rely on typing (some related software patents may have expired for this)
- non-soccer sports (american/canadian football, cricket, basketball, hockey, baseball, non-mini golf, etc)
- racing on watercraft or aircraft
- 2d fighters
- 3d platformer of the 1996-2003 kind that are revisitable obstacle courses with a goal to find more X (aka "collectathons")
- 2d platformers with lite rpg progression to gradually move past obstacles in large non-linear maps with new abilities gained (aka "m*troidv*nias")
i'm not saying "clone this game", but "there are gaps" and i've began my post small for room in realizing more of them, and maybe finding about existing games to fit the latter that hadn't been featured enough to make attention for going downstream that fit these.
While universe has plenty, I can't help but feel it's a bubble.
- soccer game
- rally game
- puzzle (match 3, tetrominos, p*yo, etc)
- extremely id-influenced / literally id fps *cough*
- MMOs/MUDs
- platformers with snes inspiration / amiga execution
- breakanoids
- grand strategy
But what I want to do highlight stuff that I never see (or aren't aware of)
- 'couch' online games that don't rely on typing (some related software patents may have expired for this)
- non-soccer sports (american/canadian football, cricket, basketball, hockey, baseball, non-mini golf, etc)
- racing on watercraft or aircraft
- 2d fighters
- 3d platformer of the 1996-2003 kind that are revisitable obstacle courses with a goal to find more X (aka "collectathons")
- 2d platformers with lite rpg progression to gradually move past obstacles in large non-linear maps with new abilities gained (aka "m*troidv*nias")
i'm not saying "clone this game", but "there are gaps" and i've began my post small for room in realizing more of them, and maybe finding about existing games to fit the latter that hadn't been featured enough to make attention for going downstream that fit these.
While universe has plenty, I can't help but feel it's a bubble.