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Re: Introduce yourself

PostPosted: 22 Sep 2021, 05:56
by jackalope
Greetings, my name is Joseph. Another gaming nerd aboard: I'm a member of a small yet proud team working on a rogue-like project in a Victorian setting (inspired by Lovecraft, Diablo, and Bloodborne). I'm an artist and level designer.
So glad to finally join you.

- J.

Re: Introduce yourself

PostPosted: 27 Sep 2021, 06:53
by JK123
HI all, I am JK, Human resource manager by profession.

Re: Introduce yourself

PostPosted: 28 Sep 2021, 08:26
by KeanSargent
Hi, guys! I'm Kean. This my blog https://sloboda-studio.com/python-development-services/I am a 3 years experienced in C ++ development. I hope find interesting topics and guys who are C++ addicted as I am )

Re: Introduce yourself

PostPosted: 08 Oct 2021, 04:34
by raroyuwu
Hi there. My name's Cole. https://freesexcams.name/

Re: Introduce yourself

PostPosted: 09 Oct 2021, 17:01
by Kotzi
Don't have much to say, I just started playing Super Tux Kart and like it so far.

Re: Introduce yourself

PostPosted: 14 Oct 2021, 02:36
by vicvic
Hi guys, am Vic, I am so happy to be part of this platform, it is always nice and wonderful to share experiences with people with like mind, I am hoping to have a gamy game experience. cheers

Re: Introduce yourself

PostPosted: 11 Nov 2021, 05:07
by Mary98
Hiii, i'm new here. my name is miya and i like playing games. Last game i played was Sekiro Shadows Die Twice.

Hello

PostPosted: 22 Nov 2021, 01:01
by javier
Hello, iam Javier from spain.
thank you.

Re: Introduce yourself

PostPosted: 02 Dec 2021, 04:59
by yangkuki
Hi there. My name's Cayman

Re: Introduce yourself

PostPosted: 11 Dec 2021, 09:58
by SuperTuxJnate
Im SuperTuxJnate, And I'm new to these forums. i am a good coder and great creative person with games i like to play. i like to play supertux most becuase it has better graphics, a better story to tell, and a penguin to move around! I am s interested in all versions of supertux. and also, i am a coder also, making it make me face difficult challenges through the coding process, and challenges through out the game. :)

Re: Introduce yourself

PostPosted: 11 Dec 2021, 10:02
by SuperTuxJnate
Tuxide {l Wrote}:I am Tuxide Mudslayer, the most hated person in the open gaming scene and I am proud of it. I am permabanned from the #peragro channel on Freenode, and I grief virtual worlds for the sake of finding what is wrong with them. I am to finish my Masters in Computer Science some time in 2010.

This forum won't let me log in with Google Chrome no matter what I do.


Well, exactly. i have the same problem too. :) somehow - well im a good coder and i hope you are too!!!

Re: Introduce yourself

PostPosted: 16 Dec 2021, 20:57
by GuanoTux
Tuxide {l Wrote}:I am Tuxide Mudslayer, the most hated person in the open gaming scene and I am proud of it. I am permabanned from the #peragro channel on Freenode, and I grief virtual worlds for the sake of finding what is wrong with them. I am to finish my Masters in Computer Science some time in 2010.

This forum won't let me log in with Google Chrome no matter what I do.


I dont hate you ... I could work on some stuff with you if I could .... ;)

Re: Introduce yourself

PostPosted: 24 Dec 2021, 06:18
by prodiga1
Greetings:

My interests include playing Super Tux which is how I found this forum! I discovered it through Debian. So I will continue to discover a new world of FOSS games and development.

Re: Introduce yourself

PostPosted: 12 Jan 2022, 16:45
by Lucky Luc
I'm Lucky Luc, a guy who likes Tux and Tux games, coming to report a big crash in my game.

Re: Introduce yourself

PostPosted: 13 Jan 2022, 18:37
by Jessiebull
Oh Hi, Tuxide, I am opening this forum on Chrome Hehe., Why it's not working for you? Maybe try the latest version.

Re: Introduce yourself

PostPosted: 21 Jan 2022, 09:09
by gram56
Hi, everyone! I'm Julia, a tech writer at Compputools. Great to join the community.

Re: Introduce yourself

PostPosted: 24 Jan 2022, 11:18
by Gurrnoy
Hi,

I am gamer
I am here to know about tips and tricks of the games :)

Re: Introduce yourself

PostPosted: 30 Jan 2022, 18:11
by Norita31
Hello forumers!!! I'm new and that's all from me. looking forward to the unseen future.

Re: Introduce yourself

PostPosted: 01 Feb 2022, 11:09
by gopiandcode
Hi all!

Not much of a gamer myself, but I'm a programming languages researcher by day, a free/libre software developer by night, and I (try) to make libre games as a hobby.

Also I am a big fan of functional programming languages (OCaml & Lisp), so try to make all my games in those languages, although I end up getting side-tracked by over-engineering my engines, so don't really have any interesting libre games to my name.

Great to be here.

Re: Introduce yourself

PostPosted: 02 Feb 2022, 01:58
by PeterX
Cool! Welcome!
You could publish your engine(s) if you can compile your Lisp code to a C-compatible library. That way any game programmer could write games for it. Just a thought. If that's not possible you could still publish your engine but only for Lisp/OCaml coders (which would be cool, too.)

But this is just a thought. I don't want to push you in any way.

Re: Introduce yourself

PostPosted: 02 Feb 2022, 06:28
by gopiandcode
PeterX {l Wrote}:Cool! Welcome!
You could publish your engine(s) if you can compile your Lisp code to a C-compatible library.


If only - the problem I have is that I tend to get too mired in complexity/over-engineering, that I inevitably end up procrastinating on making the engine as general as possible and then end up loosing motivation.

The closest thing I got to something actually usable was this little VN novel engine in Rust (AGPL): https://gitlab.com/gopiandcode/2d-rust-ii/-/tree/master (forgive my trashy developer art)

The engine even had it's own scripting language written as a pretty ad-hoc parser using Rust, however after getting this far, I decided that I wanted static typing for my scripting language, and then re-implemented the language parser/compiler in Haskell, but lost motivation after I found out there was no way of mapping the generated bytecode back to Rust easily. I've since moved to OCaml, but I end up getting side-tracked with similar over-generalisations as well (not that I don't enjoy it though, just inevitably loose motivation after a while).

As a positive side at least, on the path to writing a game, as a consequence of my procrastination, I've developed a few libre tools for asset creation:

- LibreRef (alternative to proprietary image referencing tools): https://gitlab.com/gopiandcode/libre-ref/
- GSDL: https://gitlab.com/gopiandcode/gsdl
- This was meant to be a simple live scripting language for building 3d wireframe renders to use as the basis of VN backgrounds - e.g:
Image

(hopefully this isn't _too_ self promotion-ey)

Anyway, although I've been participating in the Libre software community for longer, I hadn't realised this particular community existed until now, but am excited to participate here as well. In particular, I hope to get something submitted to the upcoming LibreJam - maybe having a concrete deadline and idea in mind will help avoid the curse of over-generalisation - hopefully I have some time in the coming weeks to work on something fun.

Re: Introduce yourself

PostPosted: 02 Feb 2022, 15:53
by PeterX
That all sounds cool.

Every coder has his/her strengths and weaknesses. I have my weaknesses, too.

Re: Introduce yourself

PostPosted: 05 Feb 2022, 10:34
by observer24
Hello, i'm observer24 (not my actual name, of course), i am here mainly to report errors on games i play (currently only SuperTuxKart) (at least for now).

Re: Introduce yourself

PostPosted: 10 Feb 2022, 15:54
by everforever1
hi all
I'm Max from NYC
How are you doing?

Re: Introduce yourself

PostPosted: 13 Feb 2022, 09:13
by dupertux34
Hi Im DuperTux34, i like open source games and my favourite game is supertux, because it has so much history!