Ryzom is not libre???

So I was recently interested in compiling Ryzom and running my own server just for the sake of it, but turns out you can't do it -- at least that's my current understanding. It would also explain the lack of any unofficial Ryzom servers.
A forums thread here was touching on the topic of creating a custom private server. The responses given state that the server world data are proprietary and inaccessible, so you can't do it. Only small example world data are available and free. This seems to be further confirmed in Ryzom free release statment (archived): "The level and world data associated with Ryzom will NOT be released as free content". I don't know if this situation has changed somehow since, but I wasn't able to find much, so I suppose this still holds.
Now if this is indeed the case, there is an essential part of the game that is neither accessible nor free and you can't play Ryzom without it -- and you definitely can't replace this part easily. The game maintainers keep a monopoly over this "IP" and so, effectively, over the whole game. Many parts of the game, i.e. the client software, most assets and the server software, are libre, but it's not of much use if the essential part prevents you from copying, modifying and sharing the game. Indeed you can create your own world data, but then it's not the same Ryzom game anymore, not talking about the amount of effort you'd need to put into creating the whole world with all quests and cities yourself.
Basically it seems that only the framework (RyzomCore) is libre, not the game as a whole. Even proprietary games like WoW are in this sense more "free" as you can technically create a custom server that is identical to the official one.
I'd like to know if you know anything more about this plus if you think the game should stay in libregamewiki, because engines that require proprietary data (such as OpenMW) are left out of it as a rule. (I know there is a discussion tab on LGW but no one reads it and I would like this discussed). It would be a shame as obviously this game is huge and great, but if it's not libre we simply can't accept it.
A forums thread here was touching on the topic of creating a custom private server. The responses given state that the server world data are proprietary and inaccessible, so you can't do it. Only small example world data are available and free. This seems to be further confirmed in Ryzom free release statment (archived): "The level and world data associated with Ryzom will NOT be released as free content". I don't know if this situation has changed somehow since, but I wasn't able to find much, so I suppose this still holds.
Now if this is indeed the case, there is an essential part of the game that is neither accessible nor free and you can't play Ryzom without it -- and you definitely can't replace this part easily. The game maintainers keep a monopoly over this "IP" and so, effectively, over the whole game. Many parts of the game, i.e. the client software, most assets and the server software, are libre, but it's not of much use if the essential part prevents you from copying, modifying and sharing the game. Indeed you can create your own world data, but then it's not the same Ryzom game anymore, not talking about the amount of effort you'd need to put into creating the whole world with all quests and cities yourself.
Basically it seems that only the framework (RyzomCore) is libre, not the game as a whole. Even proprietary games like WoW are in this sense more "free" as you can technically create a custom server that is identical to the official one.
I'd like to know if you know anything more about this plus if you think the game should stay in libregamewiki, because engines that require proprietary data (such as OpenMW) are left out of it as a rule. (I know there is a discussion tab on LGW but no one reads it and I would like this discussed). It would be a shame as obviously this game is huge and great, but if it's not libre we simply can't accept it.