LibreJam, a monthly game jam for open source games

LibreJam, a monthly game jam for open source games

Postby katp32 » 25 Nov 2020, 02:45

I've been searching around for something like this for a while, but couldn't find anything (apart from OpenJam, which hosts their community on itch.io and Discord, both of which are proprietary services). So, I'm trying to organize it myself!

LibreJam is a game jam aiming to promote open source game development. At the beginning of each month, a theme is announced, and participants then have seven days to develop and submit their games. After the submission period ends, another seven days are given for participants to play and rate each others' games, before a winner is announced!

The first LibreJam starts on December 1st, which is one week from now! We're slowly but surely gaining new members in the IRC channel, and hoping for a fun and diverse jam.


Also consider introducing yourself on the mailing list, by replying to the introductions post. Please let me know if you have any questions!
Check out LibreJam, the monthly game jam for libre games!
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Re: LibreJam, a monthly game jam for open source games

Postby ffaf » 25 Nov 2020, 14:30

I like the idea, tho I feel that 12jams/year maybe is too much. In any case good luck, I am subscribing to the ML now!
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Re: LibreJam, a monthly game jam for open source games

Postby Julius » 26 Nov 2020, 00:24

Posted about it on our new lemmy.ml sub-community: https://lemmy.ml/post/43181
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Re: LibreJam, a monthly game jam for open source games

Postby Technopeasant » 29 Nov 2020, 08:30

Never participated in a game jam before. I will take a look at the theme for December once it is up.
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Re: LibreJam, a monthly game jam for open source games

Postby Technopeasant » 04 Dec 2020, 05:40

I have tried both my addresses and have not received a confirmation email from the mailing list.

I am working on a game though.
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Re: LibreJam, a monthly game jam for open source games

Postby Julius » 04 Dec 2020, 11:55

Let me guess, a outlook or gmail address? Likely a spamfilter problem :(
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Re: LibreJam, a monthly game jam for open source games

Postby Technopeasant » 04 Dec 2020, 17:16

Wrong on both actually. Mail.com and icculus

Been checking the spam folder too.

EDIT: It has now showed up in the spam folder.
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Re: LibreJam, a monthly game jam for open source games

Postby Technopeasant » 07 Dec 2020, 05:03

Hull Breach

Submission for December 2020: "Engineering in space"

http://icculus.org/piga/Files/HullBreach-1.0.tar.gz (contains executable and project file)

Image

Requires Gambas 3.15.2 or newer as well as SDL 2 for audio and GTK 3 for graphical
interfaces.

Arcade game where you play an astronaut trying to seal breaches with duct tape.
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Re: LibreJam, a monthly game jam for open source games

Postby Technopeasant » 14 Dec 2020, 04:37

Just wanted to give a shout out to Gatemender, my favourite game submitted to the jam.

Image

Avoid or destroy the asteroids and repair the broken parts of the warp gates! Collect materials from blowing up asteroids. Use materials to repair the gates! The color of material needed is indicated by the highlight around the damaged gate component and the number of needed materials is indicated by the number in front of the component. Finish the gate to open the vortex! Fly through to reach the next gate, but beware, as the difficulty increases for each new gate!


https://libregamewiki.org/Gatemender

All in all, seven games is pretty impressive for a new jam with a niche target.
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Re: LibreJam, a monthly game jam for open source games

Postby ffaf » 14 Dec 2020, 05:22

I wrote some reviews on the jam ML but yeah, Gatemender for sure the most playable and fun of them all!
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Re: LibreJam, a monthly game jam for open source games

Postby Magellan » 14 Dec 2020, 19:17

Thanks for the kind words @Technopeasant and @ffaf! I'm the developer of Gatemender, I'm glad you liked it. Thanks also for making the LibreGameWiki article! I intend to expand on Gatemender somewhat now post-submission. I have heard from a few players both on and off the LibreJam mailing list that it would be better if the controls were more easily changed, so I made a commit this morning that should make them easier to switch up to your liking by changing the values in src/constants.py. I want to also make it so that you can configure the controls in-game soon. You can get these recent changes by cloning Gatemender from here: git://git.hmagellan.com/gatemender.git

All in all, seven games is pretty impressive for a new jam with a niche target.


I agree! It was a lot of fun, I'm looking forward to the second LibreJam :D
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Re: LibreJam, a monthly game jam for open source games

Postby Technopeasant » 29 Dec 2020, 01:17

Magellan {l Wrote}:Thanks for the kind words @Technopeasant and @ffaf! I'm the developer of Gatemender, I'm glad you liked it. Thanks also for making the LibreGameWiki article! I intend to expand on Gatemender somewhat now post-submission. I have heard from a few players both on and off the LibreJam mailing list that it would be better if the controls were more easily changed, so I made a commit this morning that should make them easier to switch up to your liking by changing the values in src/constants.py. I want to also make it so that you can configure the controls in-game soon. You can get these recent changes by cloning Gatemender from here: git://git.hmagellan.com/gatemender.git


Being able to change the controls so that I can use arrow keys will certainly improve my enjoyment of the game, so thanks. As for the article, I honestly think the biggest issue in libre gaming is that people do not even know what is out there, so I find things like Libregamewiki to be invaluable.

I have also been upgrading Hull Breach over the past several weeks, mostly with the addition of a 15 level campaign and numerous improvements to presentation. I have some gameplay tweaks in mind as well but have not implemented them yet as of time of writing.

I also ported it to Qt 5, which makes it run 50% faster than the GTK 3 version. I usually develop for Qt 5, but the code base I was using was from before this and I did not notice this until it was too late to change it. If/when Gambas adds a component for GTK 4 I will be interested in seeing how it compares. You can easily switch between by selecting a different component, though the player speed timer usually needs to be tweaked to compensate for the difference in performance.

Even though I got no feedback on my game (I realize that using a niche language like Gambas does not help, but it really is no different than Python fundamentally), it was a pleasant experience from a design perspective. I can not commit to doing it every month, but if the theme appeals and I have some free time I certainly may give the jam another go.

EDIT: Just checked the thread and I did get some feedback, which I have replied too. So that is nice.
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