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Steps in game development

PostPosted: 15 Feb 2020, 13:13
by jdc
How about organize developing steps for people is starting?

See people asking theses questions when i start a couple of years a go…

Any one can suggest but i come up width these:

what engine to select

How to structure a project

Rules to learn in development

Industry concepts or guides

Game design theory

Programming theory

What programming language to select

When ask for help in your project

How to build a design document

Develop in Open source


Add information and your though maybe we could organize a file width all these information

Re: Steps in game development

PostPosted: 18 Feb 2020, 13:55
by mdtrooper
The underline texts are some confused. I was thinking that they are links.

Re: Steps in game development

PostPosted: 18 Feb 2020, 14:23
by dulsi
Are there any good game design documents for open source games? I know we have one for Alchemy Quest. Various games have wikis about the vision. Here are some links for game design documents:

https://www.gamasutra.com/blogs/LeandroGonzalez/20160726/277928/How_to_Write_a_Game_Design_Document.php
https://www.gamedesigning.org/learn/game-design-document/
(I haven't read them yet so they may or may not be good.)

I will say I don't think "What programming language to select" is a useful topic. There is not one right language. If someone is good at pascal or lisp, I'd much rather they have fun making a game using it than telling them they need to learn a new language. (I tried looking for a cobol game on the anniversary of it's creation but couldn't find any to my dismay.)

Re: Steps in game development

PostPosted: 18 Feb 2020, 16:45
by anon666
Are there any good game design documents for open source games?


it is sparse but i think its great:
http://wiki.parpg.net/
(this game on libregamewiki) https://libregamewiki.org/PARPG

but its generally needs some rehash maybe as its not very consistent

Re: Steps in game development

PostPosted: 18 Feb 2020, 17:30
by freemedia2018
dulsi {l Wrote}:I will say I don't think "What programming language to select" is a useful topic. There is not one right language.


I agree, though it could be useful to present strengths and advantages of one language over another for certain tasks. Not everybody knows where to get started with that.

It can also be an opportunity to talk about game engines for existing languages.

Re: Steps in game development

PostPosted: 20 Feb 2020, 01:46
by Jastiv
It sounds like a good idea to have such a document. Unfortunately, I don't have all the answers that are needed and have certainly made some errors (and I've seen others make worse ones.)
The only other thing that seems to be missing is the letting people know that the game even exists part, like the basic marketing 101 (something I don't know either.)
The engine thing is kind of complex. People have tried to write one from scratch or fork another game.